/****************************************************************************** This source file is part of AstroMenace game (Hardcore 3D space shooter with spaceship upgrade possibilities.) For the latest info, see http://www.viewizard.com/ File name: AlienSpaceMotherShip.cpp Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard All Rights Reserved. File Version: 1.2 ****************************************************************************** AstroMenace game source code available under "dual licensing" model. The licensing options available are: * Commercial Licensing. This is the appropriate option if you are creating proprietary applications and you are not prepared to distribute and share the source code of your application. Contact us for pricing at viewizard@viewizard.com * Open Source Licensing. This is the appropriate option if you want to share the source code of your application with everyone you distribute it to, and you also want to give them the right to share who uses it. You should have received a copy of the GNU General Public License version 3 with this source codes. If not, see . ******************************************************************************/ /// подключаем нужные файлы #include "AlienSpaceMotherShip.h" struct AlienSpaceMotherShipData { int WeaponQuantity; int BossWeaponQuantity; int EngineQuantity; float Strength; float ShieldStrength; const char *Name; const char *Texture; const char *TextureIllum; }; const int PresetAlienSpaceMotherShipDataCount = 8; AlienSpaceMotherShipData PresetAlienSpaceMotherShipData[PresetAlienSpaceMotherShipDataCount] = { {14,1, 10, 3000, 1500, "DATA/MODELS/ALIENMOTHERSHIP/alm-01.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text04.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.tga"}, {8, 8, 10, 4000, 3000, "DATA/MODELS/ALIENMOTHERSHIP/alm-02.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text04.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum04.tga"}, {8, 1, 10, 5000, 3300, "DATA/MODELS/ALIENMOTHERSHIP/alm-03.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text02.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.tga"}, {8, 8, 13, 6000, 3500, "DATA/MODELS/ALIENMOTHERSHIP/alm-04.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text02.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum02.tga"}, {8, 6, 20, 7000, 3800, "DATA/MODELS/ALIENMOTHERSHIP/alm-05.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text08.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.tga"}, {12,6, 16, 8000, 4000, "DATA/MODELS/ALIENMOTHERSHIP/alm-06.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text08.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum08.tga"}, {5, 2, 6, 9000, 4300, "DATA/MODELS/ALIENMOTHERSHIP/alm-07.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text03.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.tga"}, {4, 6, 10, 10000,4500, "DATA/MODELS/ALIENMOTHERSHIP/alm-08.VW3D", "DATA/MODELS/ALIENMOTHERSHIP/alm-text03.jpg", "DATA/MODELS/ALIENMOTHERSHIP/alm-illum03.tga"} }; //----------------------------------------------------------------------------- // Конструктор, инициализация всех переменных //----------------------------------------------------------------------------- void CAlienSpaceMotherShip::Create(int SpaceShipNum) { ObjectStatus = 1; // чужой ObjectType = 3; ObjectCreationType = SpaceShipNum; PromptDrawDist2 = 20000.0f; ResistanceHull = 1.0f; ResistanceSystems = 1.0f; MaxSpeed = 20.0f; MaxAcceler = 20.0f; MaxSpeedRotate = 80.0f; //EngineSoundNum = 0; EngineLeftQuantity = 0; EngineRightQuantity = 0; Strength = StrengthStart = PresetAlienSpaceMotherShipData[SpaceShipNum-1].Strength/GameNPCArmorPenalty; ShieldStrength = ShieldStrengthStart = PresetAlienSpaceMotherShipData[SpaceShipNum-1].ShieldStrength/GameNPCArmorPenalty; ShieldRecharge = ShieldStrengthStart/15.0f; WeaponQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].WeaponQuantity; BossWeaponQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].BossWeaponQuantity; EngineQuantity = PresetAlienSpaceMotherShipData[SpaceShipNum-1].EngineQuantity; LoadObjectData(PresetAlienSpaceMotherShipData[SpaceShipNum-1].Name, this, 0); // всегда только эти текстуры for (int i=0; iCreate(102); WeaponLocation[1] = VECTOR3D(1.6f, 1.0f, 19.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(102); WeaponLocation[2] = VECTOR3D(-1.6f, -1.0f, 19.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(102); WeaponLocation[3] = VECTOR3D(1.6f, -1.0f, 19.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(102); WeaponLocation[4] = VECTOR3D(-1.6f, 1.5f, 18.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(103); WeaponLocation[5] = VECTOR3D(1.6f, 1.5f, 18.0f); Weapon[5] = new CWeapon; Weapon[5]->Create(103); WeaponLocation[6] = VECTOR3D(-1.6f, -1.5f, 18.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(103); WeaponLocation[7] = VECTOR3D(1.6f, -1.5f, 18.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(103); WeaponLocation[8] = VECTOR3D(-1.6f, 1.0f, 19.0f); Weapon[8] = new CWeapon; Weapon[8]->Create(104); WeaponLocation[9] = VECTOR3D(1.6f, 1.0f, 19.0f); Weapon[9] = new CWeapon; Weapon[9]->Create(104); WeaponLocation[10] = VECTOR3D(-1.6f, -1.0f, 19.0f); Weapon[10] = new CWeapon; Weapon[10]->Create(104); WeaponLocation[11] = VECTOR3D(1.6f, -1.0f, 19.0f); Weapon[11] = new CWeapon; Weapon[11]->Create(104); WeaponLocation[12] = VECTOR3D(0.0f, -8.0f, 0.0f); Weapon[12] = new CWeapon; Weapon[12]->Create(104); WeaponLocation[13] = VECTOR3D(0.0f, -8.0f, 0.0f); Weapon[13] = new CWeapon; Weapon[13]->Create(104); BossWeaponLocation[0] = VECTOR3D(0.0f, 0.0f, 0.0f); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(8.4f, 5.2f, -24.0f); SetAlienSpaceMotherShipEngine(Engine[0], 1); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-8.4f, 5.2f, -24.0f); SetAlienSpaceMotherShipEngine(Engine[1], 1); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(8.4f, -5.6f, -24.0f); SetAlienSpaceMotherShipEngine(Engine[2], 1); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-8.4f, -5.6f, -24.0f); SetAlienSpaceMotherShipEngine(Engine[3], 1); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(0.0f, 8.2f, -15.0f); SetAlienSpaceMotherShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(0.0f, -8.2f, -15.0f); SetAlienSpaceMotherShipEngine(Engine[5], 2); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(0.0f, 0.0f, -8.0f); SetAlienSpaceMotherShipEngine(Engine[6], 3); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(0.0f, 0.0f, -8.0f); SetAlienSpaceMotherShipEngine(Engine[7], 4); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(0.0f, 0.0f, 15.0f); SetAlienSpaceMotherShipEngine(Engine[8], 5); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(0.0f, 0.0f, 15.0f); SetAlienSpaceMotherShipEngine(Engine[9], 6); break; case 2: // оружие WeaponLocation[0] = VECTOR3D(-10.7f, 0.0f, -18.5f); Weapon[0] = new CWeapon; Weapon[0]->Create(103); Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f; WeaponLocation[1] = VECTOR3D(10.7f, 0.0f, -18.5f); Weapon[1] = new CWeapon; Weapon[1]->Create(103); Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f; WeaponLocation[2] = VECTOR3D(-10.7f, 0.0f, -18.5f); Weapon[2] = new CWeapon; Weapon[2]->Create(103); Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f; WeaponLocation[3] = VECTOR3D(10.7f, 0.0f, -18.5f); Weapon[3] = new CWeapon; Weapon[3]->Create(103); Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f; WeaponLocation[4] = VECTOR3D(-10.7f, 0.0f, -18.5f); Weapon[4] = new CWeapon; Weapon[4]->Create(106); Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f; WeaponLocation[5] = VECTOR3D(10.7f, 0.0f, -18.5f); Weapon[5] = new CWeapon; Weapon[5]->Create(106); Weapon[5]->NextFireTime = Weapon[5]->NextFireTime/2.0f; WeaponLocation[6] = VECTOR3D(-4.0f, 0.0f, 24.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(106); Weapon[6]->NextFireTime = Weapon[6]->NextFireTime/2.0f; WeaponLocation[7] = VECTOR3D(4.0f, 0.0f, 24.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(106); Weapon[7]->NextFireTime = Weapon[7]->NextFireTime/2.0f; BossWeaponLocation[0] = VECTOR3D(-1.5f, 1.5f, 25.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(102); BossWeaponLocation[1] = VECTOR3D(1.5f, 1.5f, 25.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(102); BossWeaponLocation[2] = VECTOR3D(-1.5f, -1.5f, 25.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(102); BossWeaponLocation[3] = VECTOR3D(1.5f, -1.5f, 25.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(102); BossWeaponLocation[4] = VECTOR3D(-4.0f, 2.0f, 24.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(102); BossWeaponLocation[5] = VECTOR3D(4.0f, 2.0f, 24.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(102); BossWeaponLocation[6] = VECTOR3D(-4.0f, -2.0f, 24.0f); BossWeapon[6] = new CWeapon; BossWeapon[6]->Create(102); BossWeaponLocation[7] = VECTOR3D(4.0f, -2.0f, 24.0f); BossWeapon[7] = new CWeapon; BossWeapon[7]->Create(102); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(5.6f, 7.0f, -27.6f); SetAlienSpaceMotherShipEngine(Engine[0], 1); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-5.6f, 7.0f, -27.6f); SetAlienSpaceMotherShipEngine(Engine[1], 1); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.6f, -7.0f, -27.6f); SetAlienSpaceMotherShipEngine(Engine[2], 1); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.6f, -7.0f, -27.6f); SetAlienSpaceMotherShipEngine(Engine[3], 1); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(10.7f, 0.0f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-10.7f, 0.0f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[5], 2); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(0.0f, 0.0f, -14.0f); SetAlienSpaceMotherShipEngine(Engine[6], 3); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(0.0f, 0.0f, -14.0f); SetAlienSpaceMotherShipEngine(Engine[7], 4); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(0.0f, 0.0f, 15.0f); SetAlienSpaceMotherShipEngine(Engine[8], 5); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(0.0f, 0.0f, 15.0f); SetAlienSpaceMotherShipEngine(Engine[9], 6); break; case 3: // оружие WeaponLocation[0] = VECTOR3D(3.0f, -2.0f, 13.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(104); WeaponLocation[1] = VECTOR3D(-3.0f, -2.0f, 13.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(104); WeaponLocation[2] = VECTOR3D(2.0f, -1.0f, 13.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(104); WeaponLocation[3] = VECTOR3D(-2.0f, -1.0f, 13.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(104); WeaponLocation[4] = VECTOR3D(2.0f, -3.0f, 13.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(104); WeaponLocation[5] = VECTOR3D(-2.0f, -3.0f, 13.0f); Weapon[5] = new CWeapon; Weapon[5]->Create(104); WeaponLocation[6] = VECTOR3D(7.0f, -2.0f, 13.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(109); WeaponLocation[7] = VECTOR3D(-7.0f, -2.0f, 13.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(109); BossWeaponLocation[0] = VECTOR3D(0.0f, -2.0f, 27.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(110); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(5.5f, 8.1f, -26.1f); SetAlienSpaceMotherShipEngine(Engine[0], 1); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-5.5f, 8.1f, -26.1f); SetAlienSpaceMotherShipEngine(Engine[1], 1); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.6f, -7.2f, -28.6f); SetAlienSpaceMotherShipEngine(Engine[2], 1); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.6f, -7.2f, -28.6f); SetAlienSpaceMotherShipEngine(Engine[3], 1); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(11.9f, -1.0f, -14.8f); SetAlienSpaceMotherShipEngine(Engine[4], 1); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-11.9f, -1.0f, -14.8f); SetAlienSpaceMotherShipEngine(Engine[5], 1); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(0.0f, -2.0f, 2.0f); SetAlienSpaceMotherShipEngine(Engine[6], 7); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(0.0f, -2.0f, 27.0f); SetAlienSpaceMotherShipEngine(Engine[7], 8); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(0.0f, -1.0f, -10.0f); SetAlienSpaceMotherShipEngine(Engine[8], 3); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(0.0f, -1.0f, -10.0f); SetAlienSpaceMotherShipEngine(Engine[9], 4); break; case 4: // оружие WeaponLocation[0] = VECTOR3D(1.0f, -1.0f, 23.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(104); WeaponLocation[1] = VECTOR3D(-1.0f, -1.0f, 23.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(104); WeaponLocation[2] = VECTOR3D(1.0f, 0.0f, 23.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(104); WeaponLocation[3] = VECTOR3D(-1.0f, 0.0f, 23.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(104); WeaponLocation[4] = VECTOR3D(1.0f, -2.0f, 23.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(104); WeaponLocation[5] = VECTOR3D(-1.0f, -2.0f, 23.0f); Weapon[5] = new CWeapon; Weapon[5]->Create(104); WeaponLocation[6] = VECTOR3D(0.0f, -1.0f, 23.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(109); WeaponLocation[7] = VECTOR3D(0.0f, -1.0f, 23.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(109); BossWeaponLocation[0] = VECTOR3D(8.9f, -0.6f, 18.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(108); BossWeapon[0]->SetRotation(VECTOR3D(0.0f, -15.0f, 0.0f)); BossWeaponLocation[1] = VECTOR3D(-8.9f, -0.6f, 18.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(108); BossWeapon[1]->SetRotation(VECTOR3D(0.0f, 15.0f, 0.0f)); BossWeaponLocation[2] = VECTOR3D(10.0f, -5.6f, 18.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(108); BossWeaponLocation[3] = VECTOR3D(-10.0f, -5.6f, 18.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(108); BossWeaponLocation[4] = VECTOR3D(8.9f, -0.6f, 18.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(108); BossWeapon[4]->SetRotation(VECTOR3D(0.0f, -5.0f, 0.0f)); BossWeaponLocation[5] = VECTOR3D(-8.9f, -0.6f, 18.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(108); BossWeapon[5]->SetRotation(VECTOR3D(0.0f, 5.0f, 0.0f)); BossWeaponLocation[6] = VECTOR3D(10.0f, -5.6f, 18.0f); BossWeapon[6] = new CWeapon; BossWeapon[6]->Create(108); BossWeapon[6]->SetRotation(VECTOR3D(0.0f, -10.0f, 0.0f)); BossWeaponLocation[7] = VECTOR3D(-10.0f, -5.6f, 18.0f); BossWeapon[7] = new CWeapon; BossWeapon[7]->Create(108); BossWeapon[7]->SetRotation(VECTOR3D(0.0f, 10.0f, 0.0f)); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.9f, 5.9f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.9f, 5.9f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(1.9f, -2.9f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[2], 2); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-1.9f, -2.9f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[3], 2); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(2.9f, 1.6f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[4], 1); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-2.9f, 1.6f, -24.6f); SetAlienSpaceMotherShipEngine(Engine[5], 1); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(8.9f, -0.6f, -12.6f); SetAlienSpaceMotherShipEngine(Engine[6], 1); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-8.9f, -0.6f, -12.6f); SetAlienSpaceMotherShipEngine(Engine[7], 1); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(10.0f, -5.6f, -5.2f); SetAlienSpaceMotherShipEngine(Engine[8], 1); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(-10.0f, -5.6f, -5.2f); SetAlienSpaceMotherShipEngine(Engine[9], 1); Engine[10] = new eParticleSystem; EngineLocation[10] = VECTOR3D(0.0f, -1.0f, 23.0f); SetAlienSpaceMotherShipEngine(Engine[10], 8); Engine[11] = new eParticleSystem; EngineLocation[11] = VECTOR3D(0.0f, -6.0f, 10.0f); SetAlienSpaceMotherShipEngine(Engine[11], 5); Engine[11]->CreationSize = VECTOR3D(6.0f,6.0f,2.0f); Engine[11]->DeadZone = 5.9f; Engine[12] = new eParticleSystem; EngineLocation[12] = VECTOR3D(0.0f, -6.0f, 10.0f); SetAlienSpaceMotherShipEngine(Engine[12], 6); Engine[12]->CreationSize = VECTOR3D(6.0f,6.0f,2.0f); Engine[12]->DeadZone = 5.9f; break; case 5: // оружие WeaponLocation[0] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(109); WeaponLocation[1] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(109); Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f)); WeaponLocation[2] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(109); Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f)); WeaponLocation[3] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(109); Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f)); WeaponLocation[4] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(109); WeaponLocation[5] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[5] = new CWeapon; Weapon[5]->Create(109); Weapon[5]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f)); WeaponLocation[6] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(109); Weapon[6]->SetRotation(VECTOR3D(0.0f, 9.0f, 0.0f)); WeaponLocation[7] = VECTOR3D(0.0f, -2.4f, 20.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(109); Weapon[7]->SetRotation(VECTOR3D(0.0f, -9.0f, 0.0f)); BossWeaponLocation[0] = VECTOR3D(35.7f, -3.0f, -13.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(106); BossWeaponLocation[1] = VECTOR3D(-35.7f, -3.0f, -13.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(106); BossWeaponLocation[2] = VECTOR3D(0.0f, -2.4f, 20.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(106); BossWeaponLocation[3] = VECTOR3D(0.0f, -2.4f, 20.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(106); BossWeaponLocation[4] = VECTOR3D(8.85f, 5.65f, -10.2f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(104); BossWeaponLocation[5] = VECTOR3D(-8.85f, 5.65f, -10.2f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(104); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(25.1f, 0.65f, -18.8f); SetAlienSpaceMotherShipEngine(Engine[0], 9); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-25.1f, 0.65f, -18.8f); SetAlienSpaceMotherShipEngine(Engine[1], 9); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(20.6f, 0.65f, -18.8f); SetAlienSpaceMotherShipEngine(Engine[2], 9); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-20.6f, 0.65f, -18.8f); SetAlienSpaceMotherShipEngine(Engine[3], 9); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(22.9f, 0.65f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[4], 10); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-22.9f, 0.65f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[5], 10); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(22.9f, -5.1f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[6], 10); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-22.9f, -5.1f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[7], 10); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(8.85f, 5.65f, -15.2f); SetAlienSpaceMotherShipEngine(Engine[8], 10); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(-8.85f, 5.65f, -15.2f); SetAlienSpaceMotherShipEngine(Engine[9], 10); Engine[10] = new eParticleSystem; EngineLocation[10] = VECTOR3D(4.0f, 7.0f, -21.2f); SetAlienSpaceMotherShipEngine(Engine[10], 11); Engine[11] = new eParticleSystem; EngineLocation[11] = VECTOR3D(-4.0f, 7.0f, -21.2f); SetAlienSpaceMotherShipEngine(Engine[11], 11); Engine[12] = new eParticleSystem; EngineLocation[12] = VECTOR3D(20.4f, -2.4f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[12], 11); Engine[13] = new eParticleSystem; EngineLocation[13] = VECTOR3D(-20.4f, -2.4f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[13], 11); Engine[14] = new eParticleSystem; EngineLocation[14] = VECTOR3D(25.2f, -2.4f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[14], 11); Engine[15] = new eParticleSystem; EngineLocation[15] = VECTOR3D(-25.2f, -2.4f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[15], 11); Engine[16] = new eParticleSystem; EngineLocation[16] = VECTOR3D(35.7f, -3.0f, -13.0f); SetAlienSpaceMotherShipEngine(Engine[16], 12); Engine[16]->Direction = VECTOR3D(0.4f, 0.0f, -0.8f); Engine[17] = new eParticleSystem; EngineLocation[17] = VECTOR3D(-35.7f, -3.0f, -13.0f); SetAlienSpaceMotherShipEngine(Engine[17], 12); Engine[17]->Direction = VECTOR3D(-0.4f, 0.0f, -0.8f); Engine[18] = new eParticleSystem; EngineLocation[18] = VECTOR3D(0.0f, -2.4f, -23.0f); SetAlienSpaceMotherShipEngine(Engine[18], 13); Engine[19] = new eParticleSystem; EngineLocation[19] = VECTOR3D(0.0f, -2.4f, 20.0f); SetAlienSpaceMotherShipEngine(Engine[19], 14); break; case 6: // оружие WeaponLocation[0] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(103); Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f; WeaponLocation[1] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(103); Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f)); Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f; WeaponLocation[2] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(103); Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f)); Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f; WeaponLocation[3] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(103); Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f)); Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f; WeaponLocation[4] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(103); Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f; WeaponLocation[5] = VECTOR3D(0.0f, -4.4f, 18.0f); Weapon[5] = new CWeapon; Weapon[5]->Create(103); Weapon[5]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f)); Weapon[5]->NextFireTime = Weapon[5]->NextFireTime/2.0f; WeaponLocation[6] = VECTOR3D(7.0f, -4.4f, 13.0f); Weapon[6] = new CWeapon; Weapon[6]->Create(104); Weapon[6]->NextFireTime = Weapon[6]->NextFireTime/2.0f; WeaponLocation[7] = VECTOR3D(-7.0f, -4.4f, 13.0f); Weapon[7] = new CWeapon; Weapon[7]->Create(104); Weapon[7]->NextFireTime = Weapon[7]->NextFireTime/2.0f; WeaponLocation[8] = VECTOR3D(12.0f, -4.4f, 10.0f); Weapon[8] = new CWeapon; Weapon[8]->Create(104); Weapon[8]->NextFireTime = Weapon[8]->NextFireTime/2.0f; WeaponLocation[9] = VECTOR3D(-12.0f, -4.4f, 10.0f); Weapon[9] = new CWeapon; Weapon[9]->Create(104); Weapon[9]->NextFireTime = Weapon[9]->NextFireTime/2.0f; WeaponLocation[10] = VECTOR3D(17.0f, -4.4f, 8.0f); Weapon[10] = new CWeapon; Weapon[10]->Create(104); Weapon[10]->NextFireTime = Weapon[10]->NextFireTime/2.0f; WeaponLocation[11] = VECTOR3D(-17.0f, -4.4f, 8.0f); Weapon[11] = new CWeapon; Weapon[11]->Create(104); Weapon[11]->NextFireTime = Weapon[11]->NextFireTime/2.0f; BossWeaponLocation[0] = VECTOR3D(10.0f, -6.4f, 10.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(106); BossWeaponLocation[1] = VECTOR3D(-10.0f, -6.4f, 10.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(106); BossWeaponLocation[2] = VECTOR3D(15.0f, -6.4f, 8.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(106); BossWeaponLocation[3] = VECTOR3D(-15.0f, -6.4f, 8.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(106); BossWeaponLocation[4] = VECTOR3D(20.0f, -6.4f, 5.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(106); BossWeaponLocation[5] = VECTOR3D(-20.0f, -6.4f, 5.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(106); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(0.0f, -7.0f, -23.0f); SetAlienSpaceMotherShipEngine(Engine[0], 13); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(0.0f, -4.4f, 18.0f); SetAlienSpaceMotherShipEngine(Engine[1], 14); Engine[1]->CreationSize = VECTOR3D(5.0f,5.0f,5.0f); Engine[1]->DeadZone = 4.9f; Engine[1]->ParticlesPerSec = 100; Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(20.6f, -4.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[2], 11); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-20.6f, -4.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[3], 11); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(23.4f, -1.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[4], 10); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-23.4f, -1.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[5], 10); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(23.4f, -7.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[6], 10); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-23.4f, -7.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[7], 10); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(5.3f, 4.7f, -22.9f); SetAlienSpaceMotherShipEngine(Engine[8], 10); Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(-5.3f, 4.7f, -22.9f); SetAlienSpaceMotherShipEngine(Engine[9], 10); Engine[10] = new eParticleSystem; EngineLocation[10] = VECTOR3D(2.6f, 6.6f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[10], 11); Engine[11] = new eParticleSystem; EngineLocation[11] = VECTOR3D(-2.6f, 6.6f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[11], 11); Engine[12] = new eParticleSystem; EngineLocation[12] = VECTOR3D(2.6f, 2.0f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[12], 11); Engine[13] = new eParticleSystem; EngineLocation[13] = VECTOR3D(-2.6f, 2.0f, -21.5f); SetAlienSpaceMotherShipEngine(Engine[13], 11); Engine[14] = new eParticleSystem; EngineLocation[14] = VECTOR3D(25.4f, -4.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[14], 11); Engine[15] = new eParticleSystem; EngineLocation[15] = VECTOR3D(-25.4f, -4.0f, -20.0f); SetAlienSpaceMotherShipEngine(Engine[15], 11); break; case 7: // оружие WeaponLocation[0] = VECTOR3D(0.0f, -1.4f, 15.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(108); Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f; WeaponLocation[1] = VECTOR3D(2.0f, -1.4f, 15.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(108); Weapon[1]->SetRotation(VECTOR3D(0.0f, 3.0f, 0.0f)); Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f; WeaponLocation[2] = VECTOR3D(-2.0f, -1.4f, 15.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(108); Weapon[2]->SetRotation(VECTOR3D(0.0f, -3.0f, 0.0f)); Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f; WeaponLocation[3] = VECTOR3D(4.0f, -1.4f, 15.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(108); Weapon[3]->SetRotation(VECTOR3D(0.0f, 6.0f, 0.0f)); Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f; WeaponLocation[4] = VECTOR3D(-4.0f, -1.4f, 15.0f); Weapon[4] = new CWeapon; Weapon[4]->Create(108); Weapon[4]->SetRotation(VECTOR3D(0.0f, -6.0f, 0.0f)); Weapon[4]->NextFireTime = Weapon[4]->NextFireTime/2.0f; BossWeaponLocation[0] = VECTOR3D(12.5f, 1.6f, -15.3f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(110); BossWeaponLocation[1] = VECTOR3D(-12.5f, 1.6f, -15.3f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(110); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(0.0f, 2.3f, -25.0f); SetAlienSpaceMotherShipEngine(Engine[0], 15); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(12.5f, 1.6f, -20.3f); SetAlienSpaceMotherShipEngine(Engine[1], 16); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(-12.5f, 1.6f, -20.3f); SetAlienSpaceMotherShipEngine(Engine[2], 16); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(0.0f, -8.0f, 0.0f); SetAlienSpaceMotherShipEngine(Engine[3], 17); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(0.0f, -8.0f, 0.0f); SetAlienSpaceMotherShipEngine(Engine[4], 18); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(0.0f, -8.0f, 0.0f); SetAlienSpaceMotherShipEngine(Engine[5], 19); break; case 8: // оружие WeaponLocation[0] = VECTOR3D(2.0f, -2.4f, 15.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(104); Weapon[0]->NextFireTime = Weapon[0]->NextFireTime/2.0f; WeaponLocation[1] = VECTOR3D(-2.0f, -2.4f, 15.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(104); Weapon[1]->NextFireTime = Weapon[1]->NextFireTime/2.0f; WeaponLocation[2] = VECTOR3D(2.0f, -4.4f, 15.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(104); Weapon[2]->NextFireTime = Weapon[2]->NextFireTime/2.0f; WeaponLocation[3] = VECTOR3D(-2.0f, -4.4f, 15.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(104); Weapon[3]->NextFireTime = Weapon[3]->NextFireTime/2.0f; BossWeaponLocation[0] = VECTOR3D(8.0f, -1.0f, 15.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(110); BossWeaponLocation[1] = VECTOR3D(-8.0f, -1.0f, 15.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(110); BossWeaponLocation[2] = VECTOR3D(10.0f, -6.4f, 8.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(107); BossWeaponLocation[3] = VECTOR3D(-10.0f, -6.4f, 8.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(107); BossWeaponLocation[4] = VECTOR3D(15.0f, -6.4f, 5.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(107); BossWeaponLocation[5] = VECTOR3D(-15.0f, -6.4f, 5.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(107); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(15.0f, 4.4f, -29.0f); SetAlienSpaceMotherShipEngine(Engine[0], 15); Engine[0]->CreationSize = VECTOR3D(4.0f,6.0f,3.0f); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-15.0f, 4.4f, -29.0f); SetAlienSpaceMotherShipEngine(Engine[1], 15); Engine[1]->CreationSize = VECTOR3D(4.0f,6.0f,3.0f); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.2f, 5.4f, -20.6f); SetAlienSpaceMotherShipEngine(Engine[2], 20); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.2f, 5.4f, -20.6f); SetAlienSpaceMotherShipEngine(Engine[3], 20); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(5.2f, -8.8f, -22.6f); SetAlienSpaceMotherShipEngine(Engine[4], 20); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-5.2f, -8.8f, -22.6f); SetAlienSpaceMotherShipEngine(Engine[5], 20); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(11.2f, -2.8f, -10.0f); SetAlienSpaceMotherShipEngine(Engine[6], 20); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-11.2f, -2.8f, -10.0f); SetAlienSpaceMotherShipEngine(Engine[7], 20); Engine[8] = new eParticleSystem; EngineLocation[8] = VECTOR3D(0.0f, -10.0f, -3.0f); SetAlienSpaceMotherShipEngine(Engine[8], 17); Engine[8]->CreationSize = VECTOR3D(17.0f,1.0f,17.0f); Engine[8]->DeadZone = 16.9f; Engine[9] = new eParticleSystem; EngineLocation[9] = VECTOR3D(0.0f, -10.0f, -3.0f); SetAlienSpaceMotherShipEngine(Engine[9], 18); Engine[9]->CreationSize = VECTOR3D(17.0f,1.0f,17.0f); Engine[9]->DeadZone = 16.9f; break; default: fprintf(stderr, "Wrong SpaceShipNum!"); return; } for (int i=0; i< EngineQuantity; i++) { Engine[i]->SetStartLocation(EngineLocation[i]); // находим кол-во внутренних источников света if (Engine[i]->Light != 0) InternalLights++; } // находим все данные по геометрии ::CObject3D::InitByDrawObjectList(); }