/****************************************************************************** This source file is part of AstroMenace game (Hardcore 3D space shooter with spaceship upgrade possibilities.) For the latest info, see http://www.viewizard.com/ File name: PirateShip.cpp Copyright (c) 2006-2007 Michael Kurinnoy, Viewizard All Rights Reserved. File Version: 1.2 ****************************************************************************** AstroMenace game source code available under "dual licensing" model. The licensing options available are: * Commercial Licensing. This is the appropriate option if you are creating proprietary applications and you are not prepared to distribute and share the source code of your application. Contact us for pricing at viewizard@viewizard.com * Open Source Licensing. This is the appropriate option if you want to share the source code of your application with everyone you distribute it to, and you also want to give them the right to share who uses it. You should have received a copy of the GNU General Public License version 3 with this source codes. If not, see . ******************************************************************************/ /// подключаем нужные файлы #include "PirateShip.h" struct PirateShipData { int WeaponQuantity; int BossWeaponQuantity; int EngineQuantity; float Strength; const char *Name; const char *TextureName; }; const int PresetPirateShipDataCount = 15; PirateShipData PresetPirateShipData[PresetPirateShipDataCount] = { {2, 0, 2, 20, "DATA/MODELS/PIRATESHIP/gunship-01.VW3D", "DATA/MODELS/gr-04.jpg"}, {1, 0, 2, 30, "DATA/MODELS/PIRATESHIP/bomber-07.VW3D", "DATA/MODELS/gr-04.jpg"}, {4, 0, 2, 100,"DATA/MODELS/PIRATESHIP/gunship-03.VW3D", "DATA/MODELS/gr-03.jpg"}, {4, 0, 2, 200,"DATA/MODELS/PIRATESHIP/gunship-04.VW3D", "DATA/MODELS/gr-03.jpg"}, {4, 0, 6, 400,"DATA/MODELS/PIRATESHIP/gunship-02.VW3D", "DATA/MODELS/gr-03.jpg"}, {1, 2, 2, 600,"DATA/MODELS/PIRATESHIP/bomber-03.VW3D", "DATA/MODELS/gr-05.jpg"}, {1, 2, 4, 1200,"DATA/MODELS/PIRATESHIP/bomber-02.VW3D", "DATA/MODELS/gr-05.jpg"}, {1, 6, 4, 1000,"DATA/MODELS/PIRATESHIP/bomber-04.VW3D", "DATA/MODELS/gr-03.jpg"}, {3, 2, 6, 2000,"DATA/MODELS/PIRATESHIP/bomber-05.VW3D", "DATA/MODELS/gr-04.jpg"}, {4, 4, 8, 2500,"DATA/MODELS/PIRATESHIP/bomber-06.VW3D", "DATA/MODELS/gr-04.jpg"}, {0, 2, 2, 300,"DATA/MODELS/PIRATESHIP/bomber-03.VW3D", "DATA/MODELS/gr-05.jpg"}, {0, 2, 4, 600,"DATA/MODELS/PIRATESHIP/bomber-02.VW3D", "DATA/MODELS/gr-05.jpg"}, {0, 6, 4, 500,"DATA/MODELS/PIRATESHIP/bomber-04.VW3D", "DATA/MODELS/gr-03.jpg"}, {0, 2, 6, 1000,"DATA/MODELS/PIRATESHIP/bomber-05.VW3D", "DATA/MODELS/gr-04.jpg"}, {0, 4, 8, 1500,"DATA/MODELS/PIRATESHIP/bomber-06.VW3D", "DATA/MODELS/gr-04.jpg"} }; //----------------------------------------------------------------------------- // Конструктор, инициализация всех переменных //----------------------------------------------------------------------------- void CPirateShip::Create(int PirateShipNum) { ObjectStatus = 1; // чужой ObjectType = 4; ObjectCreationType = PirateShipNum; PromptDrawDist2 = 100.0f; if (PirateShipNum > 5) PromptDrawDist2 = 20000.0f; // большие корабли пиратов ResistanceHull = 1.0f; ResistanceSystems = 1.0f; MaxSpeed = 20.0f; MaxAcceler = 20.0f; MaxSpeedRotate = 40.0f; //EngineSoundNum = 0; EngineLeftQuantity = 0; EngineRightQuantity = 0; Strength = StrengthStart = PresetPirateShipData[PirateShipNum-1].Strength/GameNPCArmorPenalty; WeaponQuantity = PresetPirateShipData[PirateShipNum-1].WeaponQuantity; BossWeaponQuantity = PresetPirateShipData[PirateShipNum-1].BossWeaponQuantity; EngineQuantity = PresetPirateShipData[PirateShipNum-1].EngineQuantity; LoadObjectData(PresetPirateShipData[PirateShipNum-1].Name, this, 0); // всегда только эти текстуры for (int i=0; i 0) { WeaponSetFire = new bool[WeaponQuantity]; WeaponLocation = new VECTOR3D[WeaponQuantity]; WeaponType = new int[WeaponQuantity]; Weapon = new CWeapon*[WeaponQuantity]; for (int i=0; i 0) { BossWeaponSetFire = new bool[BossWeaponQuantity]; BossWeaponLocation = new VECTOR3D[BossWeaponQuantity]; BossWeaponType = new int[BossWeaponQuantity]; BossWeapon = new CWeapon*[BossWeaponQuantity]; for (int i=0; iCreate(204); WeaponLocation[1] = VECTOR3D(-1.8f, -1.2f, 6.0f); Weapon[1] = new CWeapon; Weapon[1]->Create(204); Weapon[1]->SoundNum = 0; WeaponFireType = 1; // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(0.9f, 1.6f, -5.4f); SetPirateShipEngine(Engine[0], 1); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-0.9f, 1.6f, -5.4f); SetPirateShipEngine(Engine[1], 1); break; case 2: MaxSpeed = 50.0f; MaxAcceler = 50.0f; // оружие WeaponLocation[0] = VECTOR3D(0.0f, -2.0f, 2.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(205); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.1f, 0.5f, -5.7f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.1f, 0.5f, -5.7f); SetPirateShipEngine(Engine[1], 2); break; case 3: MaxSpeed = 30.0f; MaxAcceler = 30.0f; // оружие WeaponLocation[0] = VECTOR3D(3.0f, -0.2f, -0.5f); Weapon[0] = new CWeapon; Weapon[0]->Create(204); WeaponLocation[1] = VECTOR3D(-3.0f, -0.2f, -0.5f); Weapon[1] = new CWeapon; Weapon[1]->Create(204); WeaponLocation[2] = VECTOR3D(2.0f, -0.2f, 0.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(206); WeaponLocation[3] = VECTOR3D(-2.0f, -0.2f, 0.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(206); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.0f, 1.8f, -1.2f); SetPirateShipEngine(Engine[0], 1); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.0f, 1.8f, -1.2f); SetPirateShipEngine(Engine[1], 1); break; case 4: MaxSpeed = 30.0f; MaxAcceler = 30.0f; // оружие WeaponLocation[0] = VECTOR3D(4.3f, -0.4f, -0.5f); Weapon[0] = new CWeapon; Weapon[0]->Create(211); WeaponLocation[1] = VECTOR3D(-4.3f, -0.4f, -0.5f); Weapon[1] = new CWeapon; Weapon[1]->Create(211); WeaponLocation[2] = VECTOR3D(3.0f, -0.4f, 0.5f); Weapon[2] = new CWeapon; Weapon[2]->Create(205); WeaponLocation[3] = VECTOR3D(-3.0f, -0.4f, 0.5f); Weapon[3] = new CWeapon; Weapon[3]->Create(205); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.3f, 1.9f, -1.7f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.3f, 1.9f, -1.7f); SetPirateShipEngine(Engine[1], 2); break; case 5: MaxSpeed = 30.0f; MaxAcceler = 30.0f; // оружие WeaponLocation[0] = VECTOR3D(1.0f, 4.2f, -5.5f); Weapon[0] = new CWeapon; Weapon[0]->Create(211); WeaponLocation[1] = VECTOR3D(-1.0f, 4.2f, -5.5f); Weapon[1] = new CWeapon; Weapon[1]->Create(211); WeaponLocation[2] = VECTOR3D(0.5f, -1.8f, 5.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(211); WeaponLocation[3] = VECTOR3D(-0.5f, -1.8f, 5.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(211); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(5.8f, 6.5f-4.6f, 0.0f); SetPirateShipEngine(Engine[0], 3); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-5.8f, 6.5f-4.6f, 0.0f); SetPirateShipEngine(Engine[1], 3); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.8f, 7.3f-4.6f, 0.0f); SetPirateShipEngine(Engine[2], 4); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.8f, 7.3f-4.6f, 0.0f); SetPirateShipEngine(Engine[3], 4); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(5.8f, 6.1f-4.6f, -2.3f); SetPirateShipEngine(Engine[4], 1); Engine[4]->Direction = VECTOR3D(0.0f, -0.2f, -0.8f); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-5.8f, 6.1f-4.6f, -2.3f); SetPirateShipEngine(Engine[5], 1); Engine[5]->Direction = VECTOR3D(0.0f, -0.2f, -0.8f); break; case 6: // оружие WeaponLocation[0] = VECTOR3D(0.0f, 2.2f, -0.2f); Weapon[0] = new CWeapon; Weapon[0]->Create(202); BossWeaponLocation[0] = VECTOR3D(5.4f, 1.0f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(209); BossWeaponLocation[1] = VECTOR3D(-5.4f, 1.0f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(209); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 5.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.7f, 6.6f-3.83f, -14.2f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.7f, 6.6f-3.83f, -14.2f); SetPirateShipEngine(Engine[1], 2); break; case 7: // оружие WeaponLocation[0] = VECTOR3D(0.0f, 2.4f, -0.2f); Weapon[0] = new CWeapon; Weapon[0]->Create(202); BossWeaponLocation[0] = VECTOR3D(9.5f, 1.3f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(210); BossWeaponLocation[1] = VECTOR3D(-9.5f, 1.3f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(210); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 5.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(2.2f, 7.6f-5.25f, -14.8f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-2.2f, 7.6f-5.25f, -14.8f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(17.2f, 6.8f-5.25f, -9.0f); SetPirateShipEngine(Engine[2], 5); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-17.2f, 6.8f-5.25f, -9.0f); SetPirateShipEngine(Engine[3], 5); break; case 8: // оружие WeaponLocation[0] = VECTOR3D(0.0f, 2.4f, -0.2f); Weapon[0] = new CWeapon; Weapon[0]->Create(202); BossWeaponLocation[0] = VECTOR3D(9.1f, 1.3f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(206); BossWeaponLocation[1] = VECTOR3D(9.4f, 1.0f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(206); BossWeaponLocation[2] = VECTOR3D(9.1f, 0.7f, 2.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(206); BossWeaponLocation[3] = VECTOR3D(-9.1f, 1.3f, 2.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(206); BossWeaponLocation[4] = VECTOR3D(-9.4f, 1.0f, 2.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(206); BossWeaponLocation[5] = VECTOR3D(-9.1f, 0.7f, 2.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(206); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 6.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(4.5f, 6.3f-3.62f, -12.5f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-4.5f, 6.3f-3.62f, -12.5f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(9.2f, 4.4f-3.62f, -5.6f); SetPirateShipEngine(Engine[2], 5); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-9.2f, 4.4f-3.62f, -5.6f); SetPirateShipEngine(Engine[3], 5); break; case 9: // оружие WeaponLocation[0] = VECTOR3D(0.0f, 4.2f, 7.0f); Weapon[0] = new CWeapon; Weapon[0]->Create(201); WeaponLocation[1] = VECTOR3D(0.0f, 4.2f, 3.5f); Weapon[1] = new CWeapon; Weapon[1]->Create(201); Weapon[1]->SetRotation(VECTOR3D(0,180,0)); WeaponLocation[2] = VECTOR3D(0.0f, 3.4f, -5.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(202); BossWeaponLocation[0] = VECTOR3D(11.1f, 2.7f, 9.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(205); BossWeaponLocation[1] = VECTOR3D(-11.1f, 2.7f, 9.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(205); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 7.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.4f, 8.7f-4.9f, -20.4f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.4f, 8.7f-4.9f, -20.4f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(4.7f, 7.0f-4.9f, 0.0f); SetPirateShipEngine(Engine[2], 2); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-4.7f, 7.0f-4.9f, 0.0f); SetPirateShipEngine(Engine[3], 2); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(7.5f, 6.8f-4.9f, 0.0f); SetPirateShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-7.5f, 6.8f-4.9f, 0.0f); SetPirateShipEngine(Engine[5], 2); break; case 10: // оружие WeaponLocation[0] = VECTOR3D(0.0f, 4.4f, 6.8f); Weapon[0] = new CWeapon; Weapon[0]->Create(201); WeaponLocation[1] = VECTOR3D(0.0f, 4.4f, 2.6f); Weapon[1] = new CWeapon; Weapon[1]->Create(201); Weapon[1]->SetRotation(VECTOR3D(0,180,0)); WeaponLocation[2] = VECTOR3D(0.0f, 2.6f, -7.0f); Weapon[2] = new CWeapon; Weapon[2]->Create(202); WeaponLocation[3] = VECTOR3D(0.0f, 2.6f, -16.0f); Weapon[3] = new CWeapon; Weapon[3]->Create(201); Weapon[3]->SetRotation(VECTOR3D(0,180,0)); BossWeaponLocation[0] = VECTOR3D(11.1f, 2.7f, 8.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(205); BossWeaponLocation[1] = VECTOR3D(-11.1f, 2.7f, 8.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(205); BossWeaponLocation[2] = VECTOR3D(16.5f, 2.7f, 7.5f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(205); BossWeaponLocation[3] = VECTOR3D(-16.5f, 2.7f, 7.5f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(205); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 7.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(3.8f, 5.4f-4.29f, -19.5f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-3.8f, 5.4f-4.29f, -19.5f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.8f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[2], 2); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.8f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[3], 2); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(8.0f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-8.0f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[5], 2); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(20.0f, 5.0f-4.29f, -3.6f); SetPirateShipEngine(Engine[6], 2); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-20.0f, 5.0f-4.29f, -3.6f); SetPirateShipEngine(Engine[7], 2); break; case 11: // оружие BossWeaponLocation[0] = VECTOR3D(5.4f, 1.0f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(209); BossWeaponLocation[1] = VECTOR3D(-5.4f, 1.0f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(209); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 5.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.7f, 6.6f-3.83f, -14.2f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.7f, 6.6f-3.83f, -14.2f); SetPirateShipEngine(Engine[1], 2); break; case 12: // оружие BossWeaponLocation[0] = VECTOR3D(9.5f, 1.3f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(210); BossWeaponLocation[1] = VECTOR3D(-9.5f, 1.3f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(210); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 5.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(2.2f, 7.6f-5.25f, -14.8f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-2.2f, 7.6f-5.25f, -14.8f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(17.2f, 6.8f-5.25f, -9.0f); SetPirateShipEngine(Engine[2], 5); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-17.2f, 6.8f-5.25f, -9.0f); SetPirateShipEngine(Engine[3], 5); break; case 13: // оружие BossWeaponLocation[0] = VECTOR3D(9.1f, 1.3f, 2.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(206); BossWeaponLocation[1] = VECTOR3D(9.4f, 1.0f, 2.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(206); BossWeaponLocation[2] = VECTOR3D(9.1f, 0.7f, 2.0f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(206); BossWeaponLocation[3] = VECTOR3D(-9.1f, 1.3f, 2.0f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(206); BossWeaponLocation[4] = VECTOR3D(-9.4f, 1.0f, 2.0f); BossWeapon[4] = new CWeapon; BossWeapon[4]->Create(206); BossWeaponLocation[5] = VECTOR3D(-9.1f, 0.7f, 2.0f); BossWeapon[5] = new CWeapon; BossWeapon[5]->Create(206); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 6.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(4.5f, 6.3f-3.62f, -12.5f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-4.5f, 6.3f-3.62f, -12.5f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(9.2f, 4.4f-3.62f, -5.6f); SetPirateShipEngine(Engine[2], 5); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-9.2f, 4.4f-3.62f, -5.6f); SetPirateShipEngine(Engine[3], 5); break; case 14: // оружие BossWeaponLocation[0] = VECTOR3D(11.1f, 2.7f, 9.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(205); BossWeaponLocation[1] = VECTOR3D(-11.1f, 2.7f, 9.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(205); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 7.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(1.4f, 8.7f-4.9f, -20.4f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-1.4f, 8.7f-4.9f, -20.4f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(4.7f, 7.0f-4.9f, 0.0f); SetPirateShipEngine(Engine[2], 2); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-4.7f, 7.0f-4.9f, 0.0f); SetPirateShipEngine(Engine[3], 2); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(7.5f, 6.8f-4.9f, 0.0f); SetPirateShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-7.5f, 6.8f-4.9f, 0.0f); SetPirateShipEngine(Engine[5], 2); break; case 15: // оружие BossWeaponLocation[0] = VECTOR3D(11.1f, 2.7f, 8.0f); BossWeapon[0] = new CWeapon; BossWeapon[0]->Create(205); BossWeaponLocation[1] = VECTOR3D(-11.1f, 2.7f, 8.0f); BossWeapon[1] = new CWeapon; BossWeapon[1]->Create(205); BossWeaponLocation[2] = VECTOR3D(16.5f, 2.7f, 7.5f); BossWeapon[2] = new CWeapon; BossWeapon[2]->Create(205); BossWeaponLocation[3] = VECTOR3D(-16.5f, 2.7f, 7.5f); BossWeapon[3] = new CWeapon; BossWeapon[3]->Create(205); // фларе WeaponFlareLocation = VECTOR3D(0.0f, 7.0f, 0.0f); WeaponFlare = new CWeapon; WeaponFlare->Create(203); // двигатели Engine[0] = new eParticleSystem; EngineLocation[0] = VECTOR3D(3.8f, 5.4f-4.29f, -19.5f); SetPirateShipEngine(Engine[0], 2); Engine[1] = new eParticleSystem; EngineLocation[1] = VECTOR3D(-3.8f, 5.4f-4.29f, -19.5f); SetPirateShipEngine(Engine[1], 2); Engine[2] = new eParticleSystem; EngineLocation[2] = VECTOR3D(5.8f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[2], 2); Engine[3] = new eParticleSystem; EngineLocation[3] = VECTOR3D(-5.8f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[3], 2); Engine[4] = new eParticleSystem; EngineLocation[4] = VECTOR3D(8.0f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[4], 2); Engine[5] = new eParticleSystem; EngineLocation[5] = VECTOR3D(-8.0f, 6.0f-4.29f, -0.9f); SetPirateShipEngine(Engine[5], 2); Engine[6] = new eParticleSystem; EngineLocation[6] = VECTOR3D(20.0f, 5.0f-4.29f, -3.6f); SetPirateShipEngine(Engine[6], 2); Engine[7] = new eParticleSystem; EngineLocation[7] = VECTOR3D(-20.0f, 5.0f-4.29f, -3.6f); SetPirateShipEngine(Engine[7], 2); break; default: fprintf(stderr, "Wrong PirateShipNum!"); return; } for (int i=0; i< EngineQuantity; i++) { Engine[i]->SetStartLocation(EngineLocation[i]); // находим кол-во внутренних источников света if (Engine[i]->Light != 0) InternalLights++; } // находим все данные по геометрии ::CObject3D::InitByDrawObjectList(); }