/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __LIVING_H #define __LIVING_H // Definition of LIVING class #include "base.h" #include "walker.h" class living : public walker { public: living(unsigned char *data, screen *myscreen); ~living(); short act(); short check_special(); // determine if we should do special .. short collide(walker *ob); short do_action(); // perform overriding action walker* do_summon(char whatfamily, unsigned short lifetime); short facing(short x, short y); void set_difficulty(unsigned long whatlevel); short shove(walker *target, short x, short y); char query_order() { return ORDER_LIVING; } short walk(short x, short y); protected: short act_random(); }; #endif