/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __LOADER_H #define __LOADER_H // Definition of LOADER class #include "base.h" class loader { public: loader(); ~loader(void); walker *create_walker(char order, char family, screen *screenp); pixieN *create_pixieN(char order, char family); walker *set_walker(walker *ob, char order, char family); unsigned char **graphics; signed char ***animations; long *stepsizes; long *lineofsight; protected: // char *hitpoints; short hitpoints[200]; // hack for now char *act_types; long *damage; signed char *fire_frequency; }; #endif