/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // // H file for palette.cpp // //#include //the above is included in palette.cpp now #include "SDL_types.h" short load_and_set_palette(char *filename,char *newpalette); // load/set palette from disk short load_palette(char *filename,char *newpalette); // load palette from disk short set_palette(char *newpalette); // set palette void adjust_palette(char *whichpal, short amount); //gamma correction?? void cycle_palette(char *newpalette, short start, short end, short shift); //color cycling void query_palette_reg(unsigned char index, int *red, int *green, int *blue); void set_palette_reg(unsigned char index,int red,int green,int blue); short save_palette(char * whatpalette);