/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // // Scen.h // #ifndef SCEN_H #define SCEN_H //#include "\wfiles\glad\graph.h" //buffers: took out absolute locations in the includes of base.h and smooth.h #include "base.h" #include "smooth.h" /* Zardus: why these values? #define S_LEFT 12 #define S_RIGHT 245 #define S_UP 12 #define S_DOWN 188 */ #define S_LEFT 1 #define S_RIGHT 245 #define S_UP 1 #define S_DOWN 188 #define VERSION_NUM (char) 8 // save scenario type info #define SCROLLSIZE 8 #define OBJECT_MODE 0 #define MAP_MODE 1 #define NUM_BACKGROUNDS PIX_MAX #define PIX_LEFT (S_RIGHT+18) #define PIX_TOP (S_UP+79) #define PIX_OVER 4 //#define PIX_DOWN ((PIX_MAX/PIX_OVER)+1) #define PIX_DOWN 4 #define PIX_RIGHT (PIX_LEFT+(PIX_OVER*GRID_SIZE)) #define PIX_BOTTOM (PIX_TOP+(PIX_DOWN*GRID_SIZE)) #define L_D(x) ((S_UP+7)+8*x) #define L_W(x) (x*8 + 9) #define L_H(x) (x*8) #define NORMAL_KEYBOARD(x) clear_keyboard(); release_keyboard(); x grab_keyboard(); void set_screen_pos(screen *myscreen, long x, long y); long save_scenario(char * filename, screen * master, char *gridname); long save_map_file(char * filename, screen *master); long load_new_grid(screen *master); long new_scenario_name(); long new_grid_name(); void do_help(screen * myscreen); char some_pix(long whatback); long check_collide(long x, long y, long xsize, long ysize, long x2, long y2, long xsize2, long ysize2); walker * some_hit(long x, long y, walker *ob, screen * screenp); char * query_my_map_name(); void remove_all_objects(screen *master); void remove_first_ob(screen *master); #endif