/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ // Sound defines #ifndef SOUNDS_H #define SOUNDS_H /* // Sound related values #define NUM_SOUNDS 10 #define SOUND_ATTACK 0 #define SOUND_DEATH 1 #define SOUND_FIRE 2 #define SOUND_FIREBALL 3 #define SOUND_TELEPORT 4 #define SOUND_HEAL 5 #define SOUND_SPARKLE 6 #define SOUND_FWIP 7 #define SOUND_YO 8 */ #endif