/* Copyright (C) 1995-2002 FSGames. Ported by Sean Ford and Yan Shosh * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef __WEAP_H #define __WEAP_H // Definition of WEAP class #include "base.h" #include "walker.h" class weap : public walker { public: weap(unsigned char *data, screen *myscreen); ~weap(); short act(); short animate(); short death(); // called on destruction short setxy(short x, short y); char query_order() { return ORDER_WEAPON; } // Weapons-only related variables; use with care long do_bounce; // do we bounce? }; #endif