# package Agent; require 'DataHelper.pl'; use strict; sub LoadAgent { my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands, $Doodad, $Con, $Con2, @States1, $framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar, $codename ); $codename = 'Agent'; @Frames = LoadFrames( "$codename.dat.txt", 245, 70 ); %FrameLookup = CreateFrameLookup( scalar @Frames -1, 'stand', 1, 'dummy', 3, 'start', 7, 'walk', 10, 'turn', 9, 'falling', 9, 'laying', 1, 'hurt', 6, 'won', 23, 'block', 4, 'kneeling', 3, 'onknees', 1, 'kneelingpunch', 4, 'kneelingkick', 6, 'kneelingpunched', 6, 'kneelingkicked', 4, 'fun', 11, 'funb', 6, 'threat', 7, 'highpunch', 8, 'lowpunch', 8, 'highkick', 4, 'lowkick', 3, 'groinkick', 4, 'kneekick', 8, 'elbow', 6, 'spin', 13, 'sweep', 9, 'grenade', 6, 'uppercut', 8, 'throw', 14, 'highpunched', 5, 'lowpunched', 9, 'groinkicked', 6, 'swept',3, 'thrown', 14, 'killkenny', 16, 'specpunch', 7 ); $Con = { 'forw'=>'Walk', 'back'=>'Back', 'jump'=>'Jump', 'jumpfw'=>'JumpFW', 'jumpbw'=>'JumpBW', 'block'=>'Block', 'down'=>'Kneeling', 'hpunch'=>'HighPunch', 'lpunch'=>'LowPunch', 'hkick'=>'HighKick', 'lkick'=>'LowKick', 'lkickBF'=>'GroinKick', 'lkickF'=>'KneeKick', 'hpunchD'=>'Uppercut', 'hpunchF'=>'Elbow', 'hkickB'=>'Spin', 'lkickB'=>'Sweep', 'lpunchBD'=>'Grenade', 'lpunchFF'=>'KillKenny', 'hpunchFF'=>'SpecPunch', }; $Con2 = { 'lkick'=>'KneelingKick', 'hkick'=>'KneelingKick', 'hpunch'=>'KneelingUppercut', 'lpunch'=>'KneelingPunch', }; @States1 = ( # 1. BASIC MOVES { 'N'=>'Start', 'DEL'=>5, 'S'=>'+start,-start' }, { 'N'=>'Stand', 'DEL'=>7, 'S'=>'+stand', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Turn', 'DEL'=>5, 'S'=>'+turn', 'TURNN'=>1, }, { 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt,-hurt' }, { 'N'=>'Won', 'DEL'=>8, 'S'=>'+won', 'NEXTSTN'=> 'Won2' }, { 'N'=>'Won2', 'DEL'=>1000,'S'=>'won n', 'NEXTST'=>'Won2', }, { 'N'=>'Fun', 'DEL'=>8, 'S'=>'+fun,-fun', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Funb', 'DEL'=>8, 'S'=>'+funb,-funb', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Threat', 'DEL'=>5, 'S'=>'+threat,-threat', 'CON'=>$Con, 'SITU'=>'Ready' }, WalkingFrames( \%FrameLookup, \@Frames, 0, 110, $Con ), BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ), KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ), FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ), JumpStates( \%FrameLookup, {'lkick'=>'JumpKick', 'hkick'=>'JumpKick', 'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch'} ), # 2. OFFENSIVE MOVES { 'N'=>'KneelingPunch', 'DEL'=>5, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKick', 'DEL'=>5, 'S'=>'+kneelingkick,-kneelingkick', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 3-2,uppercut 2-n', 'HIT'=>'Uppercut' }, { 'N'=>'HighPunch', 'DEL'=>7, 'S'=>'+highpunch', 'HIT'=>'Highhit' }, { 'N'=>'LowPunch', 'DEL'=>7, 'S'=>'+lowpunch', 'HIT'=>'Hit' }, { 'N'=>'HighKick', 'DEL'=>7, 'S'=>'+highkick,_highkick', 'HIT'=>'Hit' }, { 'N'=>'LowKick', 'DEL'=>7, 'S'=>'+lowkick,_lowkick', 'HIT'=>'Leghit' }, { 'N'=>'GroinKick', 'DEL'=>7, 'S'=>'+groinkick,-groinkick', 'HIT'=>'Groinhit' }, { 'N'=>'KneeKick', 'DEL'=>6, 'S'=>'+kneekick', 'HIT'=>'Hit' }, { 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow', 'HIT'=>'Highhit' }, { 'N'=>'Spin', 'DEL'=>5, 'S'=>'+spin', 'HIT'=>'Hit' }, { 'N'=>'Sweep', 'DEL'=>7, 'S'=>'+sweep', 'HIT'=>'Hit' }, { 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade,-grenade', 'DEL12'=>15, 'DOODAD'=>'ZoliShot' }, { 'N'=>'Uppercut', 'DEL'=>6, 'S'=>'+uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' }, { 'N'=>'KillKenny', 'DEL'=>5, 'S'=>'+killkenny', 'HIT'=>'Highhit', }, { 'N'=>'SpecPunch', 'DEL'=>6, 'S'=>'+specpunch,-specpunch', 'HIT'=>'Uppercut', 'CODE7'=>'::AddEarthquake(25);' }, # 3. HURT MOVES { 'N'=>'Falling', 'DEL'=>5, 'S'=>'+falling', 'DEL16'=>7, 'DEL17'=>7, 'DEL18'=>7, 'DEL19'=>7, 'DEL20'=>7, 'DEL21'=>7, 'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', }, { 'N'=>'Laying', 'DEL'=>1000,'S'=>'laying n', 'SITU'=>'Falling' }, { 'N'=>'Getup', 'DEL'=>5, 'S'=>'_falling', 'SITU'=>'Falling', 'CON8'=>{'down'=>'Onknees'}, 'CON8'=>{'down'=>'Onknees'}, }, { 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1', 'SITU'=>'Falling', 'NEXTST'=>'Dead' }, { 'N'=>'Swept', 'DEL'=>8, 'S'=>'+swept,-swept' }, { 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked,_kneelingkicked', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'highpunched n-2, +highpunched' }, { 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched' }, { 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked,-groinkicked' }, { 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' }, ); # 2. CREATE STATES foreach $framedesc (@States1) { AddStates( \%States, \%FrameLookup, $framedesc ); } # Automatically add NEXTST for states which don't have one. FixStates( \%FrameLookup, \%States ); TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 0, 0 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "won", 0, 0 ); %States = ( FindShorthands( \%States ), %States ); # %::UPiStates = %States; # @::UPiFrames = @Frames; ::RegisterFighter( { 'ID' => 100, 'GENDER' => 1, 'DATAVERSION' => 1, 'STARTCODE' => sub {}, 'FRAMES' => \@Frames, 'STATES' => \%States, 'CODENAME' => $codename, 'DATASIZE' => 4542272, 'GAMEVERSION' => 0.4, 'NAME' =>'Agent Boogie', 'TEAM' =>'Schonherz', 'STYLE' =>'Neo-bang-fu', 'AGE' =>'22', 'WEIGHT' =>'80kg', 'HEIGHT' =>'180cm', 'SHOE' =>'44', 'STORY' => 'Once upon a time, there was a competition named after the infamous hostel Schonherz. In this competition several hundred different tasks are sent out to be solved by a similar number of students. Creating this character was part of such a task.', 'NAME.hu' =>'Agent Krampusz', 'TEAM.hu' =>'Schonherz', 'STYLE.hu' =>'Neo-puff-fu', 'AGE.hu' =>'22', 'WEIGHT.hu' =>'80kg', 'HEIGHT.hu' =>'180cm', 'SHOE.hu' =>'44', 'STORY.hu' => 'Once upon a time, there was a competition named after the infamous hostel Schonherz. In this competition several hundred different tasks are sent out to be solved by a similar number of students. Creating this character was part of such a task.', } ); } LoadAgent(); return 1;