# package Bence; # Bence's images are scaled by a factor of ? require 'DataHelper.pl'; use strict; sub LoadBence { my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands, $Doodad, $Con, $Con2, @States1, $framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar, $codename ); $codename = 'Bence'; @Frames = LoadFrames( "$codename.dat.txt", 420, 310 ); %FrameLookup = CreateFrameLookup( scalar @Frames -1, "start", 23, "stand", 4, "walk", 12, "turn", 8, "falling", 18, "laying", 1, "getup", 12, "hurt", 8, "swept", 8, "won", 8, "block", 5, "kneeling", 4, "onknees", 4, "kneelingpunch",5, "fun", 5, "threat", 6, "highpunch", 6, "lowpunch", 5, "highkick", 7, "lowkick", 6, "sweep", 7, "groinkick", 6, "kneekick", 6, "elbow", 7, "spin", 10, "grenade", 11, "uppercut", 7, "throw", 22, "specpunch", 14, "pierce", 8, "highpunched", 5, "lowpunched", 6, "groinkicked", 8, "kneelingpunched",4, "kneelingkicked", 5, "thrown", 8, ); # Bence has no kneelingkick... substitute kneelingpunch. This is for Jumping.. for ( $st = 1; $st <= 5; ++$st ) { $FrameLookup{"kneelingkick$st"} = $FrameLookup{"kneelingpunch$st"}; } $Doodad = { 'T' => 1, 'W' => 64, 'H' => 64, 'SX' => 15, 'SY' => 0, 'FRAMES'=> 6, 'SA' => 1/25, }; $Con = { 'forw'=>'Walk', 'back'=>'Back', 'jump'=>'Jump', 'jumpfw'=>'JumpFW', 'jumpbw'=>'JumpBW', 'block'=>'Block', 'down'=>'Kneeling', 'hpunch'=>'HighPunch', 'lpunch'=>'LowPunch', 'hkick'=>'HighKick', 'lkick'=>'LowKick', 'lkickBF'=>'GroinKick', 'lkickF'=>'KneeKick', 'hpunchD'=>'Uppercut', 'hpunchF'=>'Elbow', 'hkickB'=>'Spin', 'lkickB'=>'Sweep', 'lpunchBD'=>'Grenade', 'lpunchFBFB'=>'SpecPunch', 'hpunchFB'=>'Pierce', }; $Con2 = { 'lkick'=>'KneelingPunch', 'hkick'=>'KneelingPunch', 'hpunch'=>'KneelingUppercut', 'lpunch'=>'KneelingPunch', }; @States1 = ( # 1. BASIC MOVES { 'N'=>'Start', 'DEL'=>7, 'S'=>'+start 1-8', 'DEL7'=>15, 'DEL14'=>15, }, { 'N'=>'Stand', 'DEL'=>7, 'S'=>'+stand,-stand', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Turn', 'DEL'=>5, 'S'=>'+turn', 'TURNN'=>1, 'DELTAXN'=>80 }, { 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt,-hurt' }, { 'N'=>'Won', 'DEL'=>8, 'S'=>'+won, won 7-5, won 6-8, won 7-5', 'NEXTSTN'=> 'Won2' }, { 'N'=>'Won2', 'DEL'=>1000,'S'=>'won 5', 'NEXTST'=>'Won2', }, { 'N'=>'Fun', 'DEL'=>8, 'S'=>'+fun,-fun', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Threat', 'DEL'=>5, 'S'=>'+threat,-threat', 'CON'=>$Con, 'SITU'=>'Ready' }, WalkingFrames( \%FrameLookup, \@Frames, 1, 130, $Con ), BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ), KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ), FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ), JumpStates( \%FrameLookup, {'lkick'=>'JumpKick', 'hkick'=>'JumpKick', 'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch'} ), # 2. OFFENSIVE MOVES { 'N'=>'KneelingPunch', 'DEL'=>5, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 4-3,uppercut 6-n,-uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'HighPunch', 'DEL'=>5, 'S'=>'+highpunch,-highpunch', 'HIT'=>'Highhit' }, { 'N'=>'LowPunch', 'DEL'=>5, 'S'=>'+lowpunch,-lowpunch', 'HIT'=>'Hit' }, { 'N'=>'HighKick', 'DEL'=>5, 'S'=>'+highkick,-highkick', 'HIT'=>'Hit' }, { 'N'=>'LowKick', 'DEL'=>5, 'S'=>'+lowkick,-lowkick', 'HIT'=>'Leghit' }, { 'N'=>'GroinKick', 'DEL'=>5, 'S'=>'+groinkick,-groinkick', 'HIT'=>'Groinhit' }, { 'N'=>'KneeKick', 'DEL'=>5, 'S'=>'+kneekick,-kneekick', 'HIT'=>'Hit' }, { 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow', 'HIT5'=>'Highhit', 'HIT6'=>'Highhit' }, { 'N'=>'Spin', 'DEL'=>5, 'S'=>'+spin,-spin', 'HIT'=>'Hit' }, { 'N'=>'Sweep', 'DEL'=>7, 'S'=>'+sweep,-sweep', 'HIT'=>'Hit' }, { 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade, grenade n-8, grenade 5-1', 'DEL11'=>15, 'DOODAD11'=>'ZoliShot' }, { 'N'=>'Uppercut', 'DEL'=>5, 'S'=>'+uppercut,-uppercut', 'HIT5'=>'Uppercut', 'HIT6'=>'Uppercut' }, { 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' }, { 'N'=>'SpecPunch', 'DEL'=>5, 'S'=>'+specpunch, specpunch 4-13, specpunch 4-1', 'HIT'=>'Hit' }, { 'N'=>'Pierce', 'DEL'=>5, 'S'=>'+pierce,-pierce', 'HIT'=>'Highhit' }, # 3. HURT MOVES { 'N'=>'Falling', 'DEL'=>5, 'S'=>'falling 1-11, falling 15-12, falling 12-n, laying 1', 'MOVE'=>1, 'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', }, { 'N'=>'Laying', 'DEL'=>1000,'S'=>'+laying', 'SITU'=>'Falling' }, { 'N'=>'Getup', 'DEL'=>5, 'S'=>'+getup', 'SITU'=>'Falling', 'CON8'=>{'down'=>'Onknees'}, 'CON8'=>{'down'=>'Onknees'}, }, { 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1', 'SITU'=>'Falling', 'NEXTST'=>'Dead' }, { 'N'=>'Swept', 'DEL'=>5, 'S'=>'+swept,-swept' }, { 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched,-kneelingpunched', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked, -kneelingkicked', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'+highpunched, -highpunched' }, { 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched, -lowpunched' }, { 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked, -groinkicked' }, { 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' }, ); # 2. CREATE STATES foreach $framedesc (@States1) { AddStates( \%States, \%FrameLookup, $framedesc ); } # Automatically add NEXTST for states which don't have one. FixStates( \%FrameLookup, \%States ); TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 1, 19 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "getup", 0, 0 ); #TravelingStates( \%FrameLookup, \@Frames, \%States, "won", 0, 0 ); %States = ( FindShorthands( \%States ), %States ); # %::BenceStates = %States; # @::BenceFrames = @Frames; ::RegisterFighter( { 'ID' => 7, 'GENDER' => 1, 'DATAVERSION' => 1, 'STARTCODE' => sub {}, 'FRAMES' => \@Frames, 'STATES' => \%States, 'CODENAME' => $codename, 'DATASIZE' => 6750636, } ); } LoadBence(); # QuickSave('Bence', \@::BenceFrames, \%::BenceStates); return 1;