# package Judy; # Judy's images are scaled by a factor of 0.8 require 'DataHelper.pl'; use strict; sub LoadJudy { my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands, $Doodad, $Con, $Con2, @States1, $framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar, $codename ); $codename = 'Judy'; @Frames = LoadFrames( "$codename.dat.txt", 425, 90 ); %FrameLookup = CreateFrameLookup( scalar @Frames -1, 'start', 14, 'stand', 5, 'walk', 16, 'turn', 8, 'falling', 17, 'laying', 1, 'getup', 18, 'hurt', 7, 'swept', 7, 'fun', 7, 'won', 18, 'block', 5, 'kneeling', 4, 'onknees', 4, 'kneelingpunch',5, 'kneelingkick', 5, 'funb', 8, 'threat', 8, 'highpunch', 4, 'lowpunch', 5, 'groinkick', 7, 'kneekick', 6, 'elbow', 5, 'spin', 10, 'grenade', 15, 'uppercut', 9, 'throw', 22, 'highpunched', 5, 'lowpunched', 5, 'groinkicked', 9, 'kneelingpunched',5,'kneelingkicked',5, 'thrown', 13, 'sweep', 7, 'pillow', 12, 'highkick', 6, 'lowkick', 6, ); $Doodad = { 'T' => 1, 'W' => 64, 'H' => 64, 'SX' => 15, 'SY' => 0, 'FRAMES'=> 6, 'SA' => 1/25, }; $Con = { 'forw'=>'Walk', 'back'=>'Back', 'jump'=>'Jump', 'jumpfw'=>'JumpFW', 'jumpbw'=>'JumpBW', 'block'=>'Block', 'down'=>'Kneeling', 'hpunch'=>'HighPunch', 'lpunch'=>'LowPunch', 'hkick'=>'HighKick', 'lkick'=>'LowKick', 'lkickBF'=>'GroinKick', 'lkickF'=>'KneeKick', 'hpunchD'=>'Uppercut', 'hpunchF'=>'Elbow', 'hkickB'=>'Spin', 'lkickB'=>'Sweep', 'lpunchBD'=>'Grenade', 'hpunchFB'=>'Pillow', }; $Con2 = { 'lkick'=>'KneelingKick', 'hkick'=>'KneelingKick', 'hpunch'=>'KneelingUppercut', 'lpunch'=>'KneelingPunch', }; @States1 = ( # 1. BASIC MOVES { 'N'=>'Start', 'DEL'=>7, 'S'=>'+start', 'DEL4'=>20, }, { 'N'=>'Stand', 'DEL'=>7, 'S'=>'+stand,_stand', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Turn', 'DEL'=>5, 'S'=>'+turn', 'TURNN'=>1, }, { 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt,-hurt' }, { 'N'=>'Won', 'DEL'=>8, 'S'=>'+won', 'NEXTSTN'=> 'Won2' }, { 'N'=>'Won2', 'DEL'=>1000,'S'=>'won n', 'NEXTST'=>'Won2', }, { 'N'=>'Fun', 'DEL'=>8, 'S'=>'+fun,-fun', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Funb', 'DEL'=>8, 'S'=>'+funb,-funb', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Threat', 'DEL'=>5, 'S'=>'+threat,-threat', 'CON'=>$Con, 'SITU'=>'Ready' }, WalkingFrames( \%FrameLookup, \@Frames, 1, 200, $Con ), BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ), KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ), FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ), JumpStates( \%FrameLookup, {'lkick'=>'JumpKick', 'hkick'=>'JumpKick', 'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch'} ), # 2. OFFENSIVE MOVES { 'N'=>'KneelingPunch', 'DEL'=>5, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKick', 'DEL'=>5, 'S'=>'+kneelingkick,-kneelingkick', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 4-3,uppercut 6-n,-uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'HighPunch', 'DEL'=>5, 'S'=>'+highpunch,-highpunch', 'HIT'=>'Highhit' }, { 'N'=>'LowPunch', 'DEL'=>5, 'S'=>'+lowpunch,-lowpunch', 'HIT'=>'Hit' }, { 'N'=>'HighKick', 'DEL'=>5, 'S'=>'+highkick,-highkick', 'HIT'=>'Hit' }, { 'N'=>'LowKick', 'DEL'=>5, 'S'=>'+lowkick,-lowkick', 'HIT'=>'Leghit' }, { 'N'=>'GroinKick', 'DEL'=>5, 'S'=>'+groinkick,-groinkick', 'HIT'=>'Groinhit' }, { 'N'=>'KneeKick', 'DEL'=>5, 'S'=>'+kneekick,-kneekick', 'HIT'=>'Hit' }, { 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow', 'HIT'=>'Highhit' }, { 'N'=>'Spin', 'DEL'=>5, 'S'=>'+spin,-spin', 'HIT'=>'Hit' }, { 'N'=>'Sweep', 'DEL'=>5, 'S'=>'+kneeling, +sweep, sweep 2-1', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade', 'DEL11'=>15, 'DOODAD'=>'ZoliShot' }, { 'N'=>'Uppercut', 'DEL'=>5, 'S'=>'+uppercut,-uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' }, { 'N'=>'Pillow', 'DEL'=>5, 'S'=>'+pillow', 'DOODAD'=>'ZoliShot' }, #{ 'N'=>'CraneKick', 'DEL'=>5, 'S'=>'+cranekick, -cranekick', # 'HIT'=>'Uppercut', 'JUMP4'=>60, 'PUSHX4'=>12*16 }, #{ 'N'=>'BurningHands', 'DEL'=>5, 'S'=>'+burninghands', }, # 3. HURT MOVES { 'N'=>'Falling', 'DEL'=>5, 'S'=>'+falling, laying 1', 'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', }, { 'N'=>'Laying', 'DEL'=>1000,'S'=>'+laying', 'SITU'=>'Falling' }, { 'N'=>'Getup', 'DEL'=>5, 'S'=>'+getup', 'SITU'=>'Falling', 'CON8'=>{'down'=>'Onknees'}, 'CON8'=>{'down'=>'Onknees'}, }, { 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1', 'SITU'=>'Falling', 'NEXTST'=>'Dead' }, { 'N'=>'Swept', 'DEL'=>5, 'S'=>'+swept,-swept' }, { 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched,-kneelingpunched', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked, -kneelingkicked', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'+highpunched, -highpunched' }, { 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched,-lowpunched' }, { 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked,-groinkicked' }, { 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' }, ); # Slight modification to Judy: The jumpkick sequence will be replaced # with the sweeping move foreach $framedesc (@States1) { if ( $framedesc->{N} eq 'JumpKick' ) { $framedesc->{S} =~ s/\+\s*kneelingkick/sweep 2-5/g; $framedesc->{S} =~ s/-\s*kneelingkick/sweep 5-2/g; $framedesc->{S} =~ s/kneelingkick\s+n/sweep 5/g; # +kneelingkick,kneelingkick n, kneelingkick n, kneelingkick n,-kneelingkick,-kneeling last; } } # 2. CREATE STATES foreach $framedesc (@States1) { AddStates( \%States, \%FrameLookup, $framedesc ); } # Automatically add NEXTST for states which don't have one. FixStates( \%FrameLookup, \%States ); TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 0, 0 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "getup", 0, 0 ); #TravelingStates( \%FrameLookup, \@Frames, \%States, "won", 0, 0 ); %States = ( FindShorthands( \%States ), %States ); ::RegisterFighter( { 'ID' => 16, 'GENDER' => 1, 'DATAVERSION' => 1, 'STARTCODE' => sub {}, 'FRAMES' => \@Frames, 'STATES' => \%States, 'CODENAME' => $codename, 'DATASIZE' => 6462957, } ); } LoadJudy(); 1;