# package Sirpi; # Sirpi's images are scaled by a factor of 0.76 require 'DataHelper.pl'; use strict; sub LoadSirpi { my ( @Frames, %FrameLookup, %Frames, %States, %Shorthands, $Doodad, $Con, $Con2, @States1, $framedesc, $key, $value, $framename, $nextst, $st, $lastchar, $nextchar, $codename ); $codename = 'Sirpi'; @Frames = LoadFrames( "$codename.dat.txt", 250, 110 ); %FrameLookup = CreateFrameLookup( scalar @Frames -1, "start", 20, "stand", 7, "walk", 13, "turn", 9, "falling", 14, "laying", 1, "getup", 16, "hurt", 13, "swept", 13, "won", 10, "block", 5, "fun", 8, "threat", 9, "kneeling", 4, "onknees", 4, "highpunch", 5, "lowpunch", 6, "highkick", 7, "lowkick", 6, "groinkick", 7, "sweep", 9, "kneekick", 7, "elbow", 6, "spin", 14, "kneelingpunch",5, "kneelingkick", 6, "grenade", 9, "uppercut", 8, "throw", 22, "highpunched", 5, "lowpunched", 5, "groinkicked", 9, "kneelingpunched",4, "kneelingkicked", 6, "thrown", 14, "specpunch", 13, "funb", 12, ); $Doodad = { 'T' => 1, 'W' => 64, 'H' => 64, 'SX' => 15, 'SY' => 0, 'FRAMES'=> 6, 'SA' => 1/25, }; $Con = { 'forw'=>'Walk', 'back'=>'Back', 'jump'=>'Jump', 'jumpfw'=>'JumpFW', 'jumpbw'=>'JumpBW', 'block'=>'Block', 'down'=>'Kneeling', 'hpunch'=>'HighPunch', 'lpunch'=>'LowPunch', 'hkick'=>'HighKick', 'lkick'=>'LowKick', 'lkickBF'=>'GroinKick', 'lkickF'=>'KneeKick', 'hpunchD'=>'Uppercut', 'hpunchF'=>'Elbow', 'hkickB'=>'Spin', 'lkickB'=>'Sweep', 'lpunchFD'=>'Grenade', 'hpunchFF'=>'SpecPunch', }; $Con2 = { 'lkick'=>'KneelingKick', 'hkick'=>'KneelingKick', 'hpunch'=>'KneelingUppercut', 'lpunch'=>'KneelingPunch', }; @States1 = ( # 1. BASIC MOVES { 'N'=>'Start', 'DEL'=>7, 'S'=>'+start' }, { 'N'=>'Stand', 'DEL'=>7, 'S'=>'+stand', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Turn', 'DEL'=>5, 'S'=>'+turn', 'TURNN'=>1, }, { 'N'=>'Hurt', 'DEL'=>8, 'S'=>'+hurt,_hurt' }, { 'N'=>'Won', 'DEL'=>8, 'S'=>'+won, won n-6, won 7-n, won n-6, won 7-n', 'NEXTSTN'=> 'Won2' }, { 'N'=>'Won2', 'DEL'=>1000,'S'=>'won n', 'NEXTST'=>'Won2', }, { 'N'=>'Fun', 'DEL'=>8, 'S'=>'fun 1-6, fun 6-4, fun 7-8, fun 8-7, fun 4-6, fun 6-1', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Funb', 'DEL'=>8, 'S'=>'+funb, -funb', 'CON'=>$Con, 'SITU'=>'Ready' }, { 'N'=>'Threat', 'DEL'=>8, 'S'=>'+threat, threat 3-1', 'CON'=>$Con, 'SITU'=>'Ready' }, WalkingFrames( \%FrameLookup, \@Frames, 2, 80, $Con ), BlockStates( FindLastFrame( \%FrameLookup, 'block' ), 5 ), KneelingStates( FindLastFrame( \%FrameLookup, 'kneeling' ), FindLastFrame( \%FrameLookup, 'onknees' ), 7, $Con2 ), JumpStates( \%FrameLookup, {'lkick'=>'JumpKick', 'hkick'=>'JumpKick', 'lpunch'=>'JumpPunch', 'hpunch'=>'JumpPunch'} ), # 2. OFFENSIVE MOVES { 'N'=>'KneelingPunch', 'DEL'=>5, 'S'=>'+kneelingpunch,-kneelingpunch', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKick', 'DEL'=>5, 'S'=>'+kneelingkick,-kneelingkick', 'SITU'=>'Crouch', 'HIT'=>'Hit', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingUppercut','DEL'=>5, 'S'=>'kneeling 4-3,uppercut 5-n,-uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'HighPunch', 'DEL'=>5, 'S'=>'+highpunch,-highpunch', 'HIT'=>'Highhit' }, { 'N'=>'LowPunch', 'DEL'=>5, 'S'=>'+lowpunch,-lowpunch', 'HIT'=>'Hit' }, { 'N'=>'HighKick', 'DEL'=>5, 'S'=>'+highkick,-highkick', 'HIT'=>'Hit' }, { 'N'=>'LowKick', 'DEL'=>5, 'S'=>'+lowkick,-lowkick', 'HIT'=>'Leghit' }, { 'N'=>'GroinKick', 'DEL'=>5, 'S'=>'+groinkick,-groinkick', 'HIT'=>'Groinhit' }, { 'N'=>'KneeKick', 'DEL'=>5, 'S'=>'+kneekick,-kneekick', 'HIT'=>'Hit' }, { 'N'=>'Elbow', 'DEL'=>5, 'S'=>'+elbow,-elbow', 'HIT'=>'Highhit' }, { 'N'=>'Spin', 'DEL'=>5, 'S'=>'+spin', 'HIT'=>'Hit' }, { 'N'=>'Sweep', 'DEL'=>7, 'S'=>'+sweep,-sweep', 'HIT'=>'Hit' }, { 'N'=>'Grenade', 'DEL'=>5, 'S'=>'+grenade,-grenade', 'DEL12'=>15, 'DOODAD'=>'ZoliShot' }, { 'N'=>'Uppercut', 'DEL'=>5, 'S'=>'+uppercut,-uppercut', 'HIT'=>'Uppercut' }, { 'N'=>'Throw', 'DEL'=>8, 'S'=>'+throw' }, { 'N'=>'SpecPunch', 'DEL'=>5, 'S'=>'+specpunch', 'HIT'=>'Highhit' }, # 3. HURT MOVES { 'N'=>'Falling', 'DEL'=>5, 'S'=>'falling 1-12, falling 12-10, falling 13-n, laying 1', 'DEL10'=>7, 'DEL11'=>7, 'DEL12'=>7, 'DEL13'=>7, 'DEL14'=>7, 'DEL15'=>7, 'DELN'=>500, 'NEXTN'=>'Laying', 'SITU'=>'Falling', }, { 'N'=>'Laying', 'DEL'=>1000,'S'=>'+laying', 'SITU'=>'Falling' }, { 'N'=>'Getup', 'DEL'=>5, 'S'=>'+getup', 'SITU'=>'Falling', 'CON9'=>{'down'=>'Onknees'}, 'CON10'=>{'down'=>'Onknees'}, }, { 'N'=>'Dead', 'DEL'=>10000, 'S'=>'laying 1', 'SITU'=>'Falling', 'NEXTST'=>'Dead' }, { 'N'=>'Swept', 'DEL'=>5, 'S'=>'+swept' }, { 'N'=>'KneelingPunched', 'DEL'=>5, 'S'=>'+kneelingpunched,-kneelingpunched', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'KneelingKicked', 'DEL'=>5, 'S'=>'+kneelingkicked, -kneelingkicked', 'SITU'=>'Crouch', 'NEXTSTN'=>'Onknees' }, { 'N'=>'HighPunched', 'DEL'=>8, 'S'=>'+highpunched, -highpunched' }, { 'N'=>'LowPunched', 'DEL'=>5, 'S'=>'+lowpunched,-lowpunched' }, { 'N'=>'GroinKicked', 'DEL'=>7, 'S'=>'+groinkicked,-groinkicked' }, { 'N'=>'Thrown', 'DEL'=>5, 'S'=>'+thrown' }, ); # 2. CREATE STATES foreach $framedesc (@States1) { AddStates( \%States, \%FrameLookup, $framedesc ); } # Automatically add NEXTST for states which don't have one. FixStates( \%FrameLookup, \%States ); TravelingStates( \%FrameLookup, \@Frames, \%States, "falling", 1, 15 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "getup", 0, 0 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "swept", 0, 0 ); #? TravelingStates( \%FrameLookup, \@Frames, \%States, "spin", 0, 0 ); TravelingStates( \%FrameLookup, \@Frames, \%States, "specpunch", 0, 0 ); %States = ( FindShorthands( \%States ), %States ); # %::SirpiStates = %States; # @::SirpiFrames = @Frames; ::RegisterFighter( { 'ID' => 5, 'GENDER' => 1, 'DATAVERSION' => 1, 'STARTCODE' => sub {}, 'FRAMES' => \@Frames, 'STATES' => \%States, 'CODENAME' => $codename, 'DATASIZE' => 5587262, } ); } LoadSirpi(); return 1;