.\" Automatically generated by Pod::Man v1.37, Pod::Parser v1.32 .\" .\" Standard preamble: .\" ======================================================================== .de Sh \" Subsection heading .br .if t .Sp .ne 5 .PP \fB\\$1\fR .PP .. .de Sp \" Vertical space (when we can't use .PP) .if t .sp .5v .if n .sp .. .de Vb \" Begin verbatim text .ft CW .nf .ne \\$1 .. .de Ve \" End verbatim text .ft R .fi .. .\" Set up some character translations and predefined strings. \*(-- will .\" give an unbreakable dash, \*(PI will give pi, \*(L" will give a left .\" double quote, and \*(R" will give a right double quote. | will give a .\" real vertical bar. \*(C+ will give a nicer C++. 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It inherits from the Games::AlphaBeta::Position base class, so be sure to read its documentation. The methods implemented there will not be described here. .SH "METHODS" .IX Header "METHODS" .IP "\fIinit()\fR" 4 .IX Item "init()" Initialize the initial state. Call SUPER::init(@_) to do part of the work. .IP "as_string" 4 .IX Item "as_string" Return a plain-text representation of the current game position as a string. .IP "findmoves [$own_call]" 4 .IX Item "findmoves [$own_call]" Return an array of all legal moves at the current position for the current player. .Sp If \f(CW$own_call\fR is true, we have been recursively called by ourself to find out if the other player could move. If neither player can move, return undef to denote this as an ending position. Otherwise return a pass move. .IP "evaluate" 4 .IX Item "evaluate" Evaluate a game position and return its fitness value. .ie n .IP "apply $move" 4 .el .IP "apply \f(CW$move\fR" 4 .IX Item "apply $move" Apply a move to the current position, transforming it into the next position. Return reference to itself on succes, undef on error. .SH "BUGS" .IX Header "BUGS" The \f(CW\*(C`findmoves()\*(C'\fR method is too slow. This method is critical to performance when running under Games::AlphaBeta, as more than 60% of the execution time is spent there (when searching to ply 3). Both the \f(CW\*(C`evaluate()\*(C'\fR and \f(CW\*(C`endpos()\*(C'\fR routines use \&\f(CW\*(C`findmoves()\*(C'\fR internally, so by speeding this routine up we could gain a lot of speed. .SH "SEE ALSO" .IX Header "SEE ALSO" The author's website, describing this and other projects: .SH "AUTHOR" .IX Header "AUTHOR" Stig Brautaset, .SH "COPYRIGHT AND LICENCE" .IX Header "COPYRIGHT AND LICENCE" Copyright (C) 2004 by Stig Brautaset .PP This library is free software; you can redistribute it and/or modify it under the same terms as Perl itself, either Perl version 5.8.3 or, at your option, any later version of Perl 5 you may have available.