# Process this file with autoconf to produce a configure script. AC_INIT(src/faes.cpp, 0.1, T-1000@Bigfoot.com) AM_INIT_AUTOMAKE(pachi, 0.1) AM_CONFIG_HEADER(config.h) # Checks for programs. AC_PROG_CC AC_PROG_CXX AC_PROG_INSTALL AC_PROG_MAKE_SET # Checks for libraries. SDL_VERSION=1.2.0 AM_PATH_SDL($SDL_VERSION, :, AC_MSG_ERROR([*** SDL version $SDL_VERSION not found. Visit http://www.libsdl.org and get it]) ) AC_CHECK_LIB(SDL_mixer, Mix_OpenAudio,, AC_MSG_ERROR([*** SDL_mixer not found. Visit http://www.libsdl.org and get it])) AC_CHECK_LIB(pthread, pthread_create) CFLAGS="$CFLAGS $SDL_CFLAGS" CXXFLAGS="$CXXFLAGS $SDL_CFLAGS" LIBS="$LIBS $SDL_LIBS" # Checks for header files. AC_HEADER_STDC AC_CHECK_HEADERS([stdlib.h string.h]) # Checks for typedefs, structures, and compiler characteristics. # Checks for library functions. AC_FUNC_VPRINTF if test "x$prefix" = xNONE; then prefix="${ac_default_prefix}" fi AC_ARG_ENABLE(enable-devel, [ --enable-devel enables development paths], [enable_devel=$enableval]) if test "$enable_devel" = "yes"; then DATADIR="." SCOREDIR="." else DATADIR="$datadir/$PACKAGE" SCOREDIR="/var/lib/games/$PACKAGE" fi eval DATAPATH=`eval echo "$DATADIR"` eval SCOREPATH=`eval echo "$SCOREDIR"` AC_DEFINE_UNQUOTED(DATADIR, "$DATAPATH") AC_DEFINE_UNQUOTED(SCOREDIR, "$SCOREPATH") AC_SUBST(DATAPATH) AC_SUBST(SCOREPATH) AC_OUTPUT(Makefile src/Makefile Tgfx/Makefile data/Makefile fonts/Makefile music/Makefile sounds/Makefile docs/Makefile)