#define easy 1 #define normal 2 #define hard 3 void setgame() { stage=startstage; startstage=0; score=0; gametimer=0; mplayer[easy].realspeed=150; mplayer[normal].realspeed=150; mplayer[hard].realspeed=180; mplayer[easy].fallspeed=150; mplayer[normal].fallspeed=150; mplayer[hard].fallspeed=180; mplayer[easy].realmaxjump=80; mplayer[normal].realmaxjump=70; mplayer[hard].realmaxjump=70; mplayer[easy].tolerance=10; mplayer[normal].tolerance=8; mplayer[hard].tolerance=5; M_speed[easy]=130; M_speed[normal]=150; M_speed[hard]=200; for(int n=1;n<=3;n++) { mplayer[n].lives=maxlives; mplayer[n].frames=10; mplayer[n].h=P_h; mplayer[n].w=P_w; } }