Mix_Music *music; Mix_Chunk *jump; Mix_Chunk *obj; Mix_Chunk *objseq; Mix_Chunk *die; Mix_Chunk *stageready; Mix_Chunk *exitlevel; Mix_Chunk *timer; Mix_Chunk *storm; Mix_Chunk *respawnsnd; Mix_Chunk *option; Mix_Chunk *coderight; Mix_Chunk *codewrong;