#include #include #include #include #include #include "gfx.h" #include "game.h" #include "missile.h" #include "shot.h" #include "explosion.h" #include "SFont.h" #include "wave.h" #include "sound.h" #include "bomb.h" #include "options.h" #include "mouse.h" extern int fullscreen,CityDestroyed[6],CannonDestroyed[3],Score,Quit,HWCursor,NoAlpha,StartLevel,ArcadeMode; extern int SoundVol,MusicVol; extern SDL_Surface *background,*ShotPic,*CityPic,*BackPic,*CityHitPic, *Cannon[21],*Font,*BombPic[10],*CannonHitPic, *ExplosionPic[21],*CursorPic[10],*FlyerPic[16]; extern int LowDetail, MediumDetail, HighDetail; extern SDL_Event event; extern int Wait( int time_in_ms ); //#define JOYSTICK 1