void CreateMissile(int x, int y); void HandleMissile(); void DrawMissile(); void UndrawMissile(); void MissileCollision(int x, int y, int rad); void DestroyTarget(int TargetNum, int TargetX); int Split(int MissileNum); void UndrawFlyer(void); void HandleFlyer(void); void DrawFlyer(void); void CreateFlyer(void); extern int MissileCount,FlyerCount;