#include "SDL_mixer.h" #define MUSICNUM 3 void InitSound(); void PlayMusic(); void SetVol(); void PlaySound(Mix_Chunk *Sample); extern int sound; #ifndef USE_SOUND extern void *MissileExplosionSound,*BombExplosionSound,*GameoverSound,*CitySound,*ClickSound; extern void *Music[MUSICNUM]; #else extern Mix_Chunk *MissileExplosionSound,*BombExplosionSound,*GameoverSound,*CitySound,*ClickSound; extern Mix_Music *Music[MUSICNUM]; #endif