#include "wave.h" extern int ArcadeMode; WaveType Wave[TOTAL_WAVE_NUM]; void InitWaves() { int i; if (!ArcadeMode) for (i=0;i65) Wave[i].MirvChance=65; if (Wave[i].BombChance>20) Wave[i].BombChance=20; } else for (i=0;i65) Wave[i].MirvChance=65; if (Wave[i].BombChance>20) Wave[i].BombChance=20; } }