/*************************************************************************** Light.cpp - description ------------------- begin : Sun Jan 30 2000 copyright : (C) 2000 by email : ***************************************************************************/ #include #include "Private.h" #include "Light.h" Light::Light(float c, float l, float q, float r, float g, float b) { m_bOn = true; p_Parent = NULL; m_fConstant = EM_MAX(c, 0.0); m_fLinear = EM_MAX(l, 0.0); m_fQuadratic = EM_MAX(q, 0.0); m_fBounds = 1.0; m_iProperties = EM_USE_DIFFUSE + EM_USE_SPECULAR; m_fR = EM_MAX(EM_MIN(1.0, r), 0.0); m_fG = EM_MAX(EM_MIN(1.0, g), 0.0); m_fB = EM_MAX(EM_MIN(1.0, b), 0.0); m_vtxSrc.x = 0; m_vtxSrc.y = 0; m_vtxSrc.z = 0; } Light::~Light() { } void Light::setProperty(int p) { m_iProperties |= p; } void Light::unsetProperty(int p) { m_iProperties -= (m_iProperties & p); }