/*************************************************************************** Sound.cpp - description ------------------- begin : Wed Jan 26 2000 copyright : (C) 2000 by Henrik Enqvist email : henqvist@excite.com ***************************************************************************/ #include #include "Private.h" #include "Sound.h" #include "Group.h" Sound::Sound(EmSample* sample, float dist, bool b3D) { m_b3D = b3D; m_fDistance = dist; p_Sample = sample; m_vtxSrc.x = 0; m_vtxSrc.y = 0; m_vtxSrc.z = 0; p_Parent = NULL; } void Sound::setParent(Group* g) { p_Parent = g; } void Sound::play(bool loop) { m_bLoop = loop; if (p_Sample == NULL) return; } void Sound::adjust() { EM_COUT("Sound::adjust()" << endl, 1); // int vol, pan; // float r2; if (!m_b3D) return; if (p_Sample == NULL) return; // Volume. /* r2 = (vtxAlPos.x*vtxAlPos.x + vtxAlPos.y*vtxAlPos.y + vtxAlPos.z*vtxAlPos.z)/100; r2 /= fDistance; r2 = EM_MAX(1, r2); vol = (int)((float)255/r2); vol = (int)EM_MIN(vol, 255); // Pan if ( EM_ZERO(vtxAlPos.z)) { if (vtxAlPos.x > 0) pan = 255; else pan = 0; } else { pan = (int) EMath::emAtan (vtxAlPos.x/ABS(vtxAlPos.z))*2; pan += 127; pan = EM_MAX(0, pan); }*/ }