/*************************************************************************** EyeBehavior.h - description ------------------- begin : Wed Jan 26 2000 copyright : (C) 2000 by Henrik Enqvist email : henqvist@excite.com ***************************************************************************/ #ifndef EYEBEHAVIOR_H #define EYEBEHAVIOR_H #include "Behavior.h" #include "StateMachine.h" // locked view #define TX0 -1.75f #define TY0 40.0f #define TZ0 40.0f #define RX0 0.15f #define RY0 0.0f #define RZ0 0.0f // soft pan & scan view #define TX1 -1.75f #define TY1 35.0f #define TZ1 37.0f #define RX1 0.14f #define RY1 0.0f #define RZ1 0.0f // moving pan & scan view #define TX2 -1.75f #define TY2 32.0f #define TZ2 34.0f #define RX2 0.14f #define RY2 0.0f #define RZ2 0.0f // top view #define TX3 -1.75f #define TY3 40.0f #define TZ3 10.0f #define RX3 0.23f #define RY3 0.0f #define RZ3 0.0f class Score; /** *

A Behavior for the pinball demo.

*/ class EyeBehavior : public Behavior { public: EyeBehavior(); ~EyeBehavior(); void onTick(); void StdOnSignal(); void StdOnCollision() { EmAssert(false, "EyeBehavior::StdOnCollision() not implemented"); }; inline void setSound(int s) { m_iSound = s; }; private: int m_iNudgeTick; int m_iNudgeType; int m_iTiltTick; float m_fXNudge; float m_fZNudge; int m_iSound; bool m_bTilt; bool m_bFButton; }; #endif // EYEBEHAVIOR_H