/*************************************************************************** Transparency test. ***************************************************************************/ #include #include "Private.h" #include "Engine.h" #include "Camera.h" #include "Cube.h" #include "KeyRotBehavior.h" #include "KeyBehavior.h" #include "Keyboard.h" #include "Light.h" #include "Polygon.h" /** Main */ int main(int argc, char *argv[]) { cerr << "Simple emilia test." << endl; // create the engine. Engine* engine = new Engine(argc, argv); engine->setLightning(0.5f, 0.1f); // add a camera. Move a bit. Camera* camera = new Camera(); Group* groupCamera = new Group(); engine->add(groupCamera); groupCamera->setCamera(camera); groupCamera->setTranslation(0, 0, 3); engine->setEngineCamera(groupCamera); // add cubes Cube* cube1 = new Cube(1.0f, 1.0f, 0.0f, 0.0f, 0.5f); Cube* cube2 = new Cube(1.0f, 0.0f, 0.0f, 1.0f, 0.5f); Group* groupCube1 = new Group(); Group* groupCube2 = new Group(); engine->add(groupCube1); engine->add(groupCube2); groupCube1->addShape3D(cube1); groupCube2->addShape3D(cube2); cube1->setPolygonProperty(EM_POLY_TRANS); cube1->setProperty(EM_SHAPE3D_USE_TRANS); cube2->setPolygonProperty(EM_POLY_TRANS); cube2->setProperty(EM_SHAPE3D_USE_TRANS); // add behaviors to the cubes KeyRotBehavior* keyRBeh = new KeyRotBehavior(); groupCube1->setBehavior(keyRBeh); KeyBehavior* keyBeh = new KeyBehavior(); groupCube2->setBehavior(keyBeh); engine->resetTick(); while (!Keyboard::isKeyDown(SDLK_ESCAPE)) { if (engine->nextTickFPS(50)) { engine->tick(); } else { engine->render(); engine->swap(); } } engine->stopEngine(); return 0; } #if EM_USE_ALLEGRO END_OF_MAIN(); #endif