# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2007-10-31 06:55+0100\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=ASCII\n" "Content-Transfer-Encoding: 8bit\n" #: src/game_time.cpp:66 msgid "unlimited" msgstr "" #: src/story_screen.cpp:40 msgid "skip" msgstr "" #: src/pingu_enums.cpp:34 msgid "Angel" msgstr "" #: src/pingu_enums.cpp:35 msgid "Basher" msgstr "" #: src/pingu_enums.cpp:36 msgid "Blocker" msgstr "" #: src/pingu_enums.cpp:37 msgid "Boarder" msgstr "" #: src/pingu_enums.cpp:38 msgid "Bomber" msgstr "" #: src/pingu_enums.cpp:39 src/actions/bridger.cpp:42 #: src/actions/bridger.cpp:216 msgid "Bridger" msgstr "" #: src/pingu_enums.cpp:40 msgid "Climber" msgstr "" #: src/pingu_enums.cpp:41 msgid "Digger" msgstr "" #: src/pingu_enums.cpp:42 msgid "Drown" msgstr "" #: src/pingu_enums.cpp:43 msgid "Exiter" msgstr "" #: src/pingu_enums.cpp:44 msgid "Faller" msgstr "" #: src/pingu_enums.cpp:45 msgid "Floater" msgstr "" #: src/pingu_enums.cpp:46 msgid "Jumper" msgstr "" #: src/pingu_enums.cpp:47 msgid "Laserkill" msgstr "" #: src/pingu_enums.cpp:48 msgid "Miner" msgstr "" #: src/pingu_enums.cpp:49 msgid "Rocketlauncher" msgstr "" #: src/pingu_enums.cpp:50 msgid "Slider" msgstr "" #: src/pingu_enums.cpp:51 msgid "Smashed" msgstr "" #: src/pingu_enums.cpp:52 msgid "Splashed" msgstr "" #: src/pingu_enums.cpp:53 msgid "Superman" msgstr "" #: src/pingu_enums.cpp:54 msgid "Teleported" msgstr "" #: src/pingu_enums.cpp:55 msgid "Waiter" msgstr "" #: src/pingu_enums.cpp:56 msgid "Walker" msgstr "" #: src/start_screen.cpp:74 src/editor/level_head.cpp:53 msgid "Ok" msgstr "" #: src/start_screen.cpp:114 src/result_screen.cpp:98 src/level_menu.cpp:57 msgid "Abort" msgstr "" #: src/start_screen.cpp:163 msgid "Number of Pingus: " msgstr "" #: src/start_screen.cpp:166 msgid "Number to Save: " msgstr "" #: src/start_screen.cpp:169 msgid "Time: " msgstr "" #: src/start_screen.cpp:176 msgid "Author: " msgstr "" #: src/start_screen.cpp:179 msgid "Filename: " msgstr "" #: src/pingus_main.cpp:259 msgid "Displays this help" msgstr "" #: src/pingus_main.cpp:261 msgid "Print version number and exit" msgstr "" #: src/pingus_main.cpp:263 msgid "Display:" msgstr "" #: src/pingus_main.cpp:265 msgid "Start in Window Mode" msgstr "" #: src/pingus_main.cpp:267 msgid "Start in Fullscreen" msgstr "" #: src/pingus_main.cpp:269 msgid "Allow Window resize (buggy)" msgstr "" #: src/pingus_main.cpp:271 msgid "Enable software cursor" msgstr "" #: src/pingus_main.cpp:273 msgid "Set the resolution for pingus (default: 800x600)" msgstr "" #: src/pingus_main.cpp:275 msgid "Sound:" msgstr "" #: src/pingus_main.cpp:277 msgid "Disable sound" msgstr "" #: src/pingus_main.cpp:279 msgid "Disable music" msgstr "" #: src/pingus_main.cpp:283 msgid "Select language to use with Pingus" msgstr "" #: src/pingus_main.cpp:285 msgid "List all available languages" msgstr "" #: src/pingus_main.cpp:289 msgid "Loads the level editor" msgstr "" #: src/pingus_main.cpp:291 msgid "Test a font" msgstr "" #: src/pingus_main.cpp:293 msgid "Shows the credits" msgstr "" #: src/pingus_main.cpp:295 msgid "Misc Options:" msgstr "" #: src/pingus_main.cpp:296 msgid "PATH" msgstr "" #: src/pingus_main.cpp:297 msgid "Set the path to load the data files to 'path'" msgstr "" #: src/pingus_main.cpp:300 msgid "Disable automatic scrolling" msgstr "" #: src/pingus_main.cpp:302 msgid "Don't read ~/.pingus/config" msgstr "" #: src/pingus_main.cpp:303 msgid "FILE" msgstr "" #: src/pingus_main.cpp:304 msgid "" "Read config from FILE (default: ~/.pingus/config) reduce CPU usage, might " "speed up the game on slower machines" msgstr "" #: src/pingus_main.cpp:307 msgid "Uses the controller given in FILE" msgstr "" #: src/pingus_main.cpp:309 msgid "Debugging and experimental stuff:" msgstr "" #: src/pingus_main.cpp:311 msgid "Enables some features, only interesting to programmers" msgstr "" #: src/pingus_main.cpp:314 msgid "Load a custom worldmap" msgstr "" #: src/pingus_main.cpp:316 msgid "" "Enable the output of debugging info, possible OPTIONs are tiles, gametime, " "actions, sound, resources, gui, input, pathmgr" msgstr "" #: src/pingus_main.cpp:320 msgid "Skip at least N frames, larger values speed the game up" msgstr "" #: src/pingus_main.cpp:322 msgid "Skip at most N frames" msgstr "" #: src/pingus_main.cpp:324 msgid "Set both min and max frameskip to N" msgstr "" #: src/pingus_main.cpp:326 msgid "Set the game speed (0=fastest, >0=slower)" msgstr "" #: src/pingus_main.cpp:328 msgid "Set the size of the map tiles (default: 32)" msgstr "" #: src/pingus_main.cpp:330 msgid "Disable some cpu intensive features" msgstr "" #: src/pingus_main.cpp:334 msgid "Demo playing and recording:" msgstr "" #: src/pingus_main.cpp:336 msgid "Plays a demo session" msgstr "" #: src/pingus_main.cpp:338 msgid "Record demos for each played level" msgstr "" #: src/pingus_main.cpp:735 msgid "Error caught from Pingus: " msgstr "" #: src/pingus_main.cpp:739 msgid "Pingus: Out of memory!" msgstr "" #: src/pingus_main.cpp:743 msgid "Pingus: Standard exception caught!:\n" msgstr "" #: src/pingus_main.cpp:747 msgid "Pingus: Unknown throw caught!" msgstr "" #: src/credits.cpp:82 msgid "-Idea" msgstr "" #: src/credits.cpp:86 msgid "-Maintaining" msgstr "" #: src/credits.cpp:90 msgid "-Programming" msgstr "" #: src/credits.cpp:100 msgid "-Porting (Win32)" msgstr "" #: src/credits.cpp:109 msgid "-Porting (MacOSX)" msgstr "" #: src/credits.cpp:114 msgid "-Gfx" msgstr "" #: src/credits.cpp:127 msgid "-Music" msgstr "" #: src/credits.cpp:134 msgid "-Level Design" msgstr "" #: src/credits.cpp:140 msgid "-Story" msgstr "" #: src/credits.cpp:144 msgid "-Translation" msgstr "" #: src/credits.cpp:159 msgid "-Special" msgstr "" #: src/credits.cpp:160 msgid "-Thanks to" msgstr "" #: src/credits.cpp:204 msgid "_And a very Special Thanks" msgstr "" #: src/credits.cpp:205 msgid "_to all the people who" msgstr "" #: src/credits.cpp:206 msgid "_contribute to" msgstr "" #: src/credits.cpp:207 msgid "_Free Software!" msgstr "" #: src/credits.cpp:213 msgid "_Thank you for" msgstr "" #: src/credits.cpp:214 msgid "_playing!" msgstr "" #: src/credits.cpp:276 src/editor/panel.cpp:211 #: src/editor/object_selector.cpp:318 src/pingus_menu.cpp:61 msgid "Exit" msgstr "" #: src/addon_menu.cpp:59 src/option_menu.cpp:94 msgid "Close" msgstr "" #: src/result_screen.cpp:131 msgid "Retry" msgstr "" #: src/result_screen.cpp:181 msgid "Success!" msgstr "" #: src/result_screen.cpp:188 msgid "Failure!" msgstr "" #: src/result_screen.cpp:197 msgid "Perfect! You saved everyone possible - great!" msgstr "" #: src/result_screen.cpp:199 msgid "No-one got killed, pretty good work." msgstr "" #: src/result_screen.cpp:201 msgid "" "You saved exactly what you needed - you made it, but\n" "maybe you can do better?" msgstr "" #: src/result_screen.cpp:204 msgid "Not everybody was saved, but still good work!" msgstr "" #: src/result_screen.cpp:206 msgid "What can I say, you made it - congratulations!" msgstr "" #: src/result_screen.cpp:211 msgid "You killed everybody, not good." msgstr "" #: src/result_screen.cpp:213 msgid "No-one got saved - I know you can do better." msgstr "" #: src/result_screen.cpp:215 msgid "" "You didn't save enough, but you saved a few. Next\n" "time you might do better." msgstr "" #: src/result_screen.cpp:218 msgid "Only one more and you would have made it - try again!" msgstr "" #: src/result_screen.cpp:220 msgid "Only a handful more and you would have made it - try again!" msgstr "" #: src/result_screen.cpp:222 msgid "Better luck next time!" msgstr "" #: src/result_screen.cpp:239 msgid "Saved: " msgstr "" #: src/result_screen.cpp:243 msgid "Died: " msgstr "" #: src/result_screen.cpp:247 msgid "Time left: " msgstr "" #: src/components/pingus_counter.cpp:49 #, c-format, boost-format msgid "Released:%3d/%d Out:%3d Saved:%3d/%d" msgstr "" #: src/level_menu.cpp:108 src/pingus_menu.cpp:66 msgid "Levelsets" msgstr "" #: src/level_menu.cpp:124 msgid "Solved:" msgstr "" #: src/config.cpp:72 msgid "Couldn't open: " msgstr "" #: src/config.cpp:171 src/config.cpp:205 msgid "Unexpected char: '" msgstr "" #: src/screenshot.cpp:38 msgid "Screenshot: Saving screenshot to: " msgstr "" #: src/screenshot.cpp:40 msgid "Screenshot: Screenshot is done." msgstr "" #: src/screenshot.cpp:115 src/screenshot.cpp:143 msgid "Screenshot: Couldn't write file: " msgstr "" #: src/editor/editor_screen.cpp:196 msgid "" "Select all\n" "Clear Selection\n" "Raise objects\n" "Lower objects\n" "Lower objects to bottom\n" "Raise objects to top\n" "Rotate 90 degree\n" "Rotate 270 degree\n" msgstr "" #: src/editor/editor_screen.cpp:218 msgid "" "Flip object horizontaly\n" "Flip object vertically\n" "Delete all marked objects\n" "Move objects up\n" "Move objects down\n" "Move objects left\n" "Move objects right\n" msgstr "" #: src/editor/editor_screen.cpp:230 msgid "" "You should name your level files systematically, i.e. by their theme, their " "number and your nickname:\n" "\n" " -.pingus\n" "\n" "So if you create a your second level with a stone theme, call it: stone2-" "yourname.pingus\n" "\n" "When you have created a level and want to have it included in the game mail " "it to:\n" "\n" " pingus-devel@nongnu.org\n" "\n" "Only levels published under the GPL are allowed into the game. The editor " "automatically inserts a reference \n" "to the GPL, if you want to have your level under a different license, you " "have to change that reference.\n" msgstr "" #: src/editor/panel.cpp:153 msgid " New level" msgstr "" #: src/editor/panel.cpp:155 msgid "Open level..." msgstr "" #: src/editor/panel.cpp:157 msgid "Save level..." msgstr "" #: src/editor/panel.cpp:159 msgid "Save level as..." msgstr "" #: src/editor/panel.cpp:162 msgid "Play level..." msgstr "" #: src/editor/panel.cpp:165 msgid "Configure actions" msgstr "" #: src/editor/panel.cpp:167 msgid "Configure level" msgstr "" #: src/editor/panel.cpp:169 msgid "Display object properties" msgstr "" #: src/editor/panel.cpp:171 msgid "Show object insertion window" msgstr "" #: src/editor/panel.cpp:173 msgid "Show minimap" msgstr "" #: src/editor/panel.cpp:176 msgid "Duplicate the selected objects" msgstr "" #: src/editor/panel.cpp:178 msgid "Delete the selected objects" msgstr "" #: src/editor/panel.cpp:181 msgid "Raise object to top" msgstr "" #: src/editor/panel.cpp:183 msgid "Raise object" msgstr "" #: src/editor/panel.cpp:185 msgid "Lower object" msgstr "" #: src/editor/panel.cpp:187 msgid "Lower object to bottom" msgstr "" #: src/editor/panel.cpp:193 msgid "Flip object horizontally" msgstr "" #: src/editor/panel.cpp:195 msgid "Flip object vertically" msgstr "" #: src/editor/panel.cpp:198 msgid "Rotate object -90 degree" msgstr "" #: src/editor/panel.cpp:200 msgid "Rotate object 90 degree" msgstr "" #: src/editor/panel.cpp:209 msgid "Display help" msgstr "" #: src/editor/object_properties.cpp:41 src/editor/object_properties.cpp:415 msgid "Object:" msgstr "" #: src/editor/object_properties.cpp:42 src/editor/object_properties.cpp:416 msgid "Nothing selected" msgstr "" #: src/editor/object_properties.cpp:51 msgid "Transparent" msgstr "" #: src/editor/object_properties.cpp:52 msgid "Solid" msgstr "" #: src/editor/object_properties.cpp:53 msgid "Ground" msgstr "" #: src/editor/object_properties.cpp:54 msgid "Bridge" msgstr "" #: src/editor/object_properties.cpp:55 msgid "Water" msgstr "" #: src/editor/object_properties.cpp:56 msgid "Lava" msgstr "" #: src/editor/object_properties.cpp:57 msgid "Remove" msgstr "" #: src/editor/object_properties.cpp:62 msgid "Direction:" msgstr "" #: src/editor/object_properties.cpp:64 msgid "Left" msgstr "" #: src/editor/object_properties.cpp:65 msgid "Misc" msgstr "" #: src/editor/object_properties.cpp:66 msgid "Right" msgstr "" #: src/editor/object_properties.cpp:71 msgid "ReleaseRate:" msgstr "" #: src/editor/object_properties.cpp:88 msgid "Para-X:" msgstr "" #: src/editor/object_properties.cpp:89 msgid "Para-Y:" msgstr "" #: src/editor/object_properties.cpp:97 msgid "Scroll-X:" msgstr "" #: src/editor/object_properties.cpp:98 msgid "Scroll-Y:" msgstr "" #: src/editor/object_properties.cpp:106 msgid "Owner Id:" msgstr "" #: src/editor/object_properties.cpp:110 msgid "Z-Pos:" msgstr "" #: src/editor/object_properties.cpp:117 msgid "Color:" msgstr "" #: src/editor/object_properties.cpp:129 msgid "Small Stars:" msgstr "" #: src/editor/object_properties.cpp:132 msgid "Middle Stars:" msgstr "" #: src/editor/object_properties.cpp:135 msgid "Large Stars:" msgstr "" #: src/editor/object_properties.cpp:143 msgid "Repeat:" msgstr "" #: src/editor/object_properties.cpp:421 msgid "Object: [Group]" msgstr "" #: src/editor/object_properties.cpp:422 msgid "Group not supported" msgstr "" #: src/editor/object_properties.cpp:427 msgid "Object: " msgstr "" #: src/editor/file_dialog.cpp:56 msgid "Datadir" msgstr "" #: src/editor/file_dialog.cpp:58 msgid "Userdir" msgstr "" #: src/editor/file_dialog.cpp:61 msgid "Open" msgstr "" #: src/editor/file_dialog.cpp:61 msgid "Save" msgstr "" #: src/editor/file_dialog.cpp:64 msgid "Cancel" msgstr "" #: src/editor/file_dialog.cpp:75 msgid "Filename:" msgstr "" #: src/editor/file_dialog.cpp:76 msgid "Pathname:" msgstr "" #: src/editor/file_dialog.cpp:102 msgid "Open a level" msgstr "" #: src/editor/file_dialog.cpp:102 msgid "Save your level" msgstr "" #: src/editor/object_selector.cpp:309 msgid "Entrance" msgstr "" #: src/editor/object_selector.cpp:310 msgid "Groundpiece (ground)" msgstr "" #: src/editor/object_selector.cpp:311 msgid "Groundpiece (solid)" msgstr "" #: src/editor/object_selector.cpp:312 msgid "Groundpiece (bridge)" msgstr "" #: src/editor/object_selector.cpp:313 msgid "Groundpiece (transparent)" msgstr "" #: src/editor/object_selector.cpp:314 msgid "Groundpiece (remove)" msgstr "" #: src/editor/object_selector.cpp:315 msgid "Hotspot" msgstr "" #: src/editor/object_selector.cpp:316 msgid "Background" msgstr "" #: src/editor/object_selector.cpp:319 msgid "Liquid" msgstr "" #: src/editor/object_selector.cpp:320 msgid "Trap" msgstr "" #: src/editor/object_selector.cpp:321 msgid "Weather" msgstr "" #: src/editor/object_selector.cpp:322 msgid "Special Object" msgstr "" #: src/worldmap/worldmap.cpp:425 msgid "...walking..." msgstr "" #: src/worldmap/manager.cpp:107 msgid "Show Ending?" msgstr "" #: src/worldmap/manager.cpp:138 msgid "Show Story?" msgstr "" #: src/worldmap/manager.cpp:167 msgid "Leave?" msgstr "" #: src/worldmap/manager.cpp:207 msgid "Enter?" msgstr "" #: src/worldmap/level_dot.cpp:152 src/worldmap/level_dot.cpp:162 msgid "locked" msgstr "" #: src/exit_menu.cpp:46 src/exit_menu.cpp:50 msgid "Yes" msgstr "" #: src/exit_menu.cpp:85 src/exit_menu.cpp:89 msgid "No" msgstr "" #: src/exit_menu.cpp:124 msgid "Exit Pingus?" msgstr "" #: src/pingus_menu.cpp:50 src/pingus_menu.cpp:72 msgid "Story" msgstr "" #: src/pingus_menu.cpp:51 msgid "..:: Start the game ::.." msgstr "" #: src/pingus_menu.cpp:56 msgid "Editor" msgstr "" #: src/pingus_menu.cpp:57 msgid "..:: Create your own levels ::.." msgstr "" #: src/pingus_menu.cpp:62 msgid "..:: Bye, bye ::.." msgstr "" #: src/pingus_menu.cpp:67 msgid "..:: Play User Built levels ::.." msgstr "" #: src/pingus_menu.cpp:73 msgid "..:: Start the story ::.." msgstr "" #: src/pingus_menu.cpp:78 msgid "Multiplayer" msgstr "" #: src/pingus_menu.cpp:79 msgid "..:: Multiplayer Match ::.." msgstr "" #: src/pingus_menu.cpp:82 msgid "" "..:: Ctrl-g: mouse grab :: F10: fps counter :: F11: " "fullscreen :: F12: screenshot ::.." msgstr "" #: data/levels/tutorial/basher-tutorial-grumbel.pingus:5 msgid "If the way is blocked, bash away" msgstr "" #: data/levels/tutorial/basher-tutorial-grumbel.pingus:6 msgid "" "Similar to the Digger action that you already know from previous levels, " "there is also an action that allows the Pingus to dig horizontally, as " "opposed to the vertical dig ability the Digger action provides. This new " "action is called Basher. " msgstr "" #: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:5 msgid "Sacrifice a few and save the rest" msgstr "" #: data/levels/tutorial/bomber-tutorial2-grumbel.pingus:6 msgid "" "Sometimes no other actions are available, so you have to bomb your way " "through the ground. The Pingus can do this by actually self- destructing. " "This will kill them, but it is sometimes necessary to sacrifice a few to " "save the rest. " msgstr "" #: data/levels/tutorial/digger-tutorial2-grumbel.pingus:5 msgid "Learning to dig" msgstr "" #: data/levels/tutorial/digger-tutorial2-grumbel.pingus:6 msgid "" "This is your first mission. As always, it's pretty easy. All you have to do " "is to give a Pingu the command to dig a hole into the ground so that they " "can reach the exit. This can be accomplished simply by clicking on a Pingu. " msgstr "" #: data/levels/tutorial/floater-tutorial-grumbel.pingus:5 msgid "Float or Die" msgstr "" #: data/levels/tutorial/floater-tutorial-grumbel.pingus:6 msgid "" "Well done in mission one! Now let's start the next one. This time you will " "need to equip your Pingus with a little propeller, so that they can float to " "the ground smoothly. If Pingus fall too far, they will not be able to " "survive the fall, so keep your eyes open! " msgstr "" #: data/levels/tutorial/jumper-tutorial-grumbel.pingus:5 msgid "Jump for joy" msgstr "" #: data/levels/tutorial/jumper-tutorial-grumbel.pingus:6 msgid "" "Sometimes a Pingu needs to reach a platform that is far away, but not " "reachable by walking. That's when the Jumper comes in handy - it allows the " "Pingu to make a small jump and so enables him to reach the platform. " msgstr "" #: data/levels/tutorial/miner-tutorial2-grumbel.pingus:5 msgid "Miner's heaven" msgstr "" #: data/levels/tutorial/miner-tutorial2-grumbel.pingus:6 msgid "" "Another action hits the street - another digging action, this time a " "diagonal one. It allows a Pingu to dig diagonally through ground, thus " "creating a path for following Pingus. The action is called Miner. " msgstr "" #: data/levels/tutorial/snow10-grumbel.pingus:5 msgid "Panic Island (float/bash)" msgstr "" #: data/levels/tutorial/snow10-grumbel.pingus:6 msgid "" "While the previous levels have not required much quick action from you, this " "one gets a bit trickier. The Pingus are coming out of two entrances in " "parallel and it is your job to coordinate the two groups wisely. " msgstr "" #: data/levels/tutorial/snow11-grumbel.pingus:5 msgid "Jump'n Bump... and Bash..." msgstr "" #: data/levels/tutorial/snow11-grumbel.pingus:6 msgid "" "It's panic time again. The Pingus will not come out very fast, but since " "they turn around when they hit walls you will soon have some trouble " "coordinating them all. Since you only need to save 5 it should be doable, " "but if all else fails use the pause-mode ('p') to get an overview again. " msgstr "" #: data/levels/tutorial/snow12-grumbel.pingus:5 msgid "Two groups in parallel, coordinate wisely" msgstr "" #: data/levels/tutorial/snow12-grumbel.pingus:6 msgid "" "You have two groups to coordinate this time. No need to panic, since this " "level gives you enough time to think your actions through. No more tips this " "time, but good luck! " msgstr "" #: data/levels/tutorial/snow14-grumbel.pingus:5 msgid "Block'a Rock" msgstr "" #: data/levels/tutorial/snow14-grumbel.pingus:6 msgid "" "Once again it's time to combine the stuff you have learned in your previous " "levels. Blast your way free and make sure you also keep the rest of the " "Pingus under control. The Blocker action will be helpful. " msgstr "" #: data/levels/tutorial/snow15-grumbel.pingus:5 msgid "Climb, Climber,... Boom!" msgstr "" #: data/levels/tutorial/snow15-grumbel.pingus:6 msgid "" "As you might have already figured out from previous levels, you often have " "to combine different actions to get the job done. Due to the lack of a " "Digger action in this level the Bomber needs to jump in, but how can it " "reach the place to bomb? " msgstr "" #: data/levels/tutorial/snow16-grumbel.pingus:5 msgid "Bridging gets more complicated..." msgstr "" #: data/levels/tutorial/snow16-grumbel.pingus:6 msgid "" "Once again you have to combine actions carefully and wisely. If you don't " "you could end up in the hole just before the exit, so think about how to " "avoid that. " msgstr "" #: data/levels/tutorial/snow17-grumbel.pingus:5 msgid "If too high, your Pingu will die..." msgstr "" #: data/levels/tutorial/snow17-grumbel.pingus:6 msgid "" "Teamwork is the way to the exit this time. You don't have enough Floaters to " "reach the exit, so just send a few and let them prepare the path for the " "rest. " msgstr "" #: data/levels/tutorial/snow19-grumbel.pingus:5 msgid "Learn to use the bridge" msgstr "" #: data/levels/tutorial/snow19-grumbel.pingus:6 msgid "" "If no Jumper is at hand and a large hole needs to be passed, a bridge can be " "pretty helpful. It takes some time to build, but unlike the jumper action it " "allows following Pingus to reach the other end too. " msgstr "" #: data/levels/tutorial/snow20-grumbel.pingus:5 msgid "Three solutions, it's up to you" msgstr "" #: data/levels/tutorial/snow20-grumbel.pingus:6 msgid "" "Now that you've learned all the actions, it's time for some more practice. " "This level presents you with at least three different ways to solve it. It's " "up to you which one you pick. " msgstr "" #: data/levels/tutorial/snow21-grumbel.pingus:5 msgid "Climb, Climber, climb... and build a bridge" msgstr "" #: data/levels/tutorial/snow21-grumbel.pingus:6 msgid "" "Once again you get access to a new action. The Climber action allows a Pingu " "to climb up straight walls, thus allowing him to reach stuff that might be " "too high to reach by other means. " msgstr "" #: data/levels/tutorial/snow22-grumbel.pingus:5 msgid "Entrance high, Exit low" msgstr "" #: data/levels/tutorial/snow22-grumbel.pingus:6 msgid "" "If you don't have enough floaters to bring all the Pingus down to the exit - " "you have to find other ways to guide them down. You should have learned all " "the stuff you need for this level in previous levels, so this shouldn't be " "too much of a problem for you. " msgstr "" #: data/levels/tutorial/snow7-grumbel.pingus:5 msgid "One must prepare, the rest must follow" msgstr "" #: data/levels/tutorial/snow7-grumbel.pingus:6 msgid "" "Sometimes there are situations where you don't have a Blocker at hand to " "coordinate your Pingus. You'll have to find other ways to keep them under " "control while a single one prepares the path for the rest. " msgstr "" #: data/levels/tutorial/snow8-grumbel.pingus:5 msgid "Dig and float, but just don't fall and smash" msgstr "" #: data/levels/tutorial/snow8-grumbel.pingus:6 msgid "" "Unlike the first two levels, you have two actions available in this level. " "Your job is again simple: select an action at the panel on the left and " "apply it to the Pingus so that they will be able to reach the exit. Make " "sure that not too many of them die. " msgstr "" #: data/levels/tutorial/snow9-grumbel.pingus:5 msgid "Dig, bash and other problems" msgstr "" #: data/levels/tutorial/snow9-grumbel.pingus:6 msgid "" "The more levels you master, the more difficult they will get, but don't " "panic, as this one is still pretty easy. Just use the stuff that you've " "learned in the previous levels and you shouldn't have many problems. If you " "think you've reached a situation from which you can no longer solve the " "level, double click the armageddon button at the lower right. " msgstr "" #: data/levels/tutorial/solid-tutorial-grumbel.pingus:5 msgid "Solid ground can block the path" msgstr "" #: data/levels/tutorial/solid-tutorial-grumbel.pingus:6 msgid "" "As you have learned in earlier levels your Pingus can dig through basically " "any terrain, but there is one material which they can't penetrate: steel. " "These regions are marked dark grey on the level map and cannot be destroyed, " "so you must find a way around them. " msgstr "" #: data/levels/halloween/halloween1-grumbel.pingus:7 msgid "One jump to catch them all" msgstr "" #: data/levels/halloween/halloween1-grumbel.pingus:8 msgid "" "The pingus have found themselves lost on their journey. What is this " "mysterious place? Smiling pumpkins, giant candlesticks, and some boiling " "soup below... what wizardry is this? Now, facing a deadly abyss right in " "front of them it's your job to save them. Can you save them from a terrible " "fate?" msgstr "" #: data/levels/halloween/halloween2-grumbel.pingus:7 msgid "One Thousand and One Jumps" msgstr "" #: data/levels/halloween/halloween2-grumbel.pingus:8 msgid "" "With the exit so high above and far out of reach for a normal Pingu, what " "options are there? Perhaps a jumper can rescue them? Or will he simply slow " "their inevitable demise? It's your job to find out, but are you good enough " "to save them all?" msgstr "" #: data/levels/halloween/halloween3-grumbel.pingus:7 msgid "Boom Boom" msgstr "" #: data/levels/halloween/halloween3-grumbel.pingus:8 msgid "" "You've mastered the last challenge and now face the next. Their path to " "salvation seems to be cursed, but by whom? There is no time to think about " "it, since the next deadly challange already awaits the Pingus. Two mighty " "roots block the way, but without a basher at hand to bash them away, " "sacrifice might be the only option..." msgstr "" #: data/levels/halloween/halloween4-grumbel.pingus:7 msgid "Full Circle" msgstr "" #: data/levels/halloween/halloween4-grumbel.pingus:8 msgid "" "The exit is so close, yet out of reach. A step in the wrong direction and " "the Pingus will fall to a terrible fate. You must do something to help them, " "but is there enough time? You have to hurry and can't allow yourself any " "mistakes. The Pingus are counting on you!" msgstr "" #: data/levels/halloween/halloween5-grumbel.pingus:7 msgid "Bridgers Nightmare" msgstr "" #: data/levels/halloween/halloween5-grumbel.pingus:8 msgid "" "Who placed this monstrous wall here? This terrible blockade separates your " "Pingus from the exit. Destruction of its awful construction seems an " "impossibility, but perhaps the bridger can come to the rescue? Can they " "build their bridges high enough to guide the group yet again safely to the " "exit? Or is somebody playing evil mind tricks with you?\n" "\n" "Yet again the solution is your call... your gray matter is the key to the " "Pingus' success, so don't let yourself get confused and misguided from the " "true path." msgstr "" #: data/levels/halloween/halloween6-grumbel.pingus:7 msgid "Locked up by the witch" msgstr "" #: data/levels/halloween/halloween6-grumbel.pingus:8 msgid "" "Is this a prison? Blocked by solid walls all around, there doesn't seem to " "be a way to escape. Salvation seems impossible. But wait... the wall to the " "right seems weak... perhaps this is a way to escape? Or is it a false path " "that will lead to the Pingus' doom?\n" "\n" "This is a risky trip, but you must take it to find out how to bring them all " "to freedom once again." msgstr "" #: data/levels/halloween/halloween7-grumbel.pingus:7 msgid "Splatterfest" msgstr "" #: data/levels/halloween/halloween7-grumbel.pingus:8 msgid "" "This is by far the deepest pit the Pingus have yet encountered. Building a " "bridge across it seems obvious, but can't work. The exit is deep down in the " "pit itself, but Pingus who go down will just end up splattered upon the " "ground. But you have two groups of Pingus at your disposal... can you make " "them work together to reach even an exit this well hidden?" msgstr "" #: data/levels/halloween/halloween8-plouj.pingus:7 msgid "Staircase Maintenance" msgstr "" #: data/levels/halloween/halloween8-plouj.pingus:8 msgid "" "It seems we are up again against a mighty wall, and it is blocking the exit! " "But wait, some good soul has built a staircase around it. It seems, however, " "that the poor fool's efforts didn't last long, as the staircase is destroyed " "and full of holes. Can you fix it and make it over the wall? Yet of course " "you know that the right solution might not be the obvious one. But your " "Pingus are almost free, and they trust in your skill to guide them to safety " "once more. Succeed and you will have freed them once and for all from " "whatever evildoer that placed them in this nightmare... at least for this " "year." msgstr "" #: data/worldmaps/tutorial.worldmap:4 msgid "Tutorial Island" msgstr "" #: data/worldmaps/tutorial.worldmap:6 msgid "Learn the basics" msgstr "" #: data/worldmaps/tutorial.worldmap:15 msgid "The Journey Begins" msgstr "" #: data/worldmaps/tutorial.worldmap:81 msgid "The Journey Continues" msgstr "" #: data/worldmaps/tutorial.worldmap:22 msgid "" "For a long time, the Pingus have lived happily in peace on the South Pole " "along with all the other animals. Everything was in balance and it seemed " "like nothing could disrupt their peace. The Pingus were happy and it seemed " "like this could never end." msgstr "" #: data/worldmaps/tutorial.worldmap:30 msgid "" "But then one day, things began to change slowly: the sky got darker and the " "earth got warmer. Firstly, they thought this was just a normal fluctuation " "in the world's climate, but things seemed to get worse and worse with every " "year." msgstr "" #: data/worldmaps/tutorial.worldmap:38 msgid "" "The snow began to melt away in a few areas and food became an issue. Other " "animals tried to leave the region to search for colder areas, but the Pingus " "knew that this wouldn't help: they knew that they had to do something about " "it." msgstr "" #: data/worldmaps/tutorial.worldmap:46 msgid "" "So the circle of the eldest came together to decide what to do about it. " "They decided to send out an expedition around the world to find the cause of " "this warming. The expedition consisted of hundreds of the bravest Pingus on " "the South Pole." msgstr "" #: data/worldmaps/tutorial.worldmap:54 msgid "" "And they picked you to lead them on their journey around the world. Since " "the journey will be dangerous and difficult, your first goal is the Island " "of Mogorok, also known as the Tutorial Island. According to the eldest, this " "island has always been the first stop of Pingus that were sent out into the " "world." msgstr "" #: data/worldmaps/tutorial.worldmap:63 msgid "" "The island consists of many areas that are ideal to teach the Pingus their " "abilities. The Pingus can learn to build bridges, climb, bash and use many " "other talents which they will need on their long and dangerous journey." msgstr "" #: data/worldmaps/tutorial.worldmap:70 msgid "" "While there, you can practice your abilities in commanding and guiding the " "Pingus. You can also get familiar with all the abilities the Pingus provide " "and learn to master them, since you will need all of them on your journey " "around the world." msgstr "" #: data/worldmaps/tutorial.worldmap:78 msgid "" "Now that you and the Pingus have arrived at Tutorial Island it is time to " "take command and begin your mission. Good Luck!" msgstr "" #: data/worldmaps/tutorial.worldmap:88 msgid "" "Now after you and the Pingus have learned the basics and practiced a bit it " "is time to move on and begin the journey into the world. Since the ice floe " "with which the Pingus traveled to the Tutorial Island isn't going to hold on " "the whole way into the warmer climates the Pingus have to find something " "else to guide them on their journey." msgstr "" #: data/worldmaps/tutorial.worldmap:97 msgid "" "But as the eldest have said, the Tutorial Island provides not only a good " "way to practice, but it is also the starting point into the world. After " "some searching the Pingus discovered the meaning of this, and they found the " "large tree at the end of the island which gave them wood to construct a " "float." msgstr "" #: data/worldmaps/tutorial.worldmap:106 msgid "" "So the Pingus set out and constructed some large rafts, enough to carry them " "all. After also packing a bunch of provisions they were prepared to start " "their journey and leave their familiar ground and enter the unknown parts of " "the world." msgstr "" #: data/worldmaps/tutorial.worldmap:114 msgid "" "So the Pingus sit on their raft, worrying about what's to come and where to " "go, while floating into the sunset. To be continued..." msgstr "" #: data/levelsets/halloween.levelset:3 msgid "Halloween 2007" msgstr "" #: data/levelsets/halloween.levelset:4 msgid "Trapped at All Hallows Eve" msgstr ""