// $Id: angel.cpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include #include "../display/scene_context.hpp" #include "../pingu.hpp" #include "../resource.hpp" #include "../globals.hpp" #include "angel.hpp" namespace Actions { Angel::Angel (Pingu* p) : PinguAction(p), counter(0.0), x_pos(pingu->get_x()), sprite(Resource::load_sprite("pingus/player" + pingu->get_owner_str() + "/angel")) { } void Angel::update () { sprite.update (); counter += game_speed; pingu->set_pos((float)x_pos + 20 * (float)sin (counter * 3.0f), pingu->get_y() - 50.0f * 0.025f); // Out of screen, let the pingu die if (pingu->get_y() < -32) pingu->set_status (PS_DEAD); } void Angel::draw (SceneContext& gc) { gc.color().draw (sprite, pingu->get_pos ()); } } // namespace Actions /* EOF */