// $Id: climber.cpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../col_map.hpp" #include "../display/scene_context.hpp" #include "../resource.hpp" #include "../pingu.hpp" #include "climber.hpp" namespace Actions { Climber::Climber (Pingu* p) : PinguAction(p) { sprite.load(Direction::LEFT, Resource::load_sprite("pingus/player" + pingu->get_owner_str() + "/climber/left")); sprite.load(Direction::RIGHT, Resource::load_sprite("pingus/player" + pingu->get_owner_str() + "/climber/right")); } void Climber::update () { sprite[pingu->direction].update(); // If above is free if ( rel_getpixel(0, 1) == Groundtype::GP_NOTHING || rel_getpixel(0, 1) == Groundtype::GP_BRIDGE) { // and there is still ground to walk on if (rel_getpixel(1, 1) != Groundtype::GP_NOTHING) { pingu->set_pos(pingu->get_x(), pingu->get_y() - 1); return; } else if (rel_getpixel(1, 1) == Groundtype::GP_NOTHING) { // std::cout << "Climber failed, no more wall" << std::endl; // If Pingu able to get to new position without head collision if (!head_collision_on_walk(pingu->direction, 1)) { // Get ready to walk pingu->set_pos(pingu->get_x() + pingu->direction, pingu->get_y() - 1); } else { // Get ready to fall pingu->direction.change(); } // Finish climbing. pingu->set_action(Actions::Walker); } } else { // std::cout << "Climber failed, falling down" << std::endl; pingu->direction.change(); pingu->set_action(Actions::Walker); } } void Climber::draw (SceneContext& gc) { gc.color().draw(sprite[pingu->direction], pingu->get_pos()); } bool Climber::change_allowed(ActionName new_action) { return (new_action == Actions::Floater); } } // namespace Actions /* EOF */