// $Id: floater.cpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../resource.hpp" #include "../pingu.hpp" #include "../display/scene_context.hpp" #include "../groundtype.hpp" #include "floater.hpp" namespace Actions { Floater::Floater(Pingu* p) : PinguAction(p), falling_depth(0), step(0) { sprite = Resource::load_sprite("pingus/player" + pingu->get_owner_str() + "/floater/left"); } void Floater::update() { sprite.update (); pingu->set_velocity(Vector3f(0.0f, 1.0f)); if (rel_getpixel(0, -1) == Groundtype::GP_NOTHING) { ++step; if (step > 0) { pingu->set_y(pingu->get_y() + 1); step = 0; } } else { pingu->set_action (Actions::Walker); } } void Floater::draw (SceneContext& gc) { gc.color().draw(sprite, pingu->get_pos()); } bool Floater::change_allowed (ActionName) { return false; } } // namespace Actions /* EOF */