// $Id: collider.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_COLLIDER_HXX #define HEADER_PINGUS_COLLIDER_HXX class Vector3f; class World; class Collider { public: /** Constructor for abstract class */ Collider(); /** Destructor for abstract class */ virtual ~Collider() = 0; /** Find out if object will collide with something */ virtual bool operator() (World* const world, Vector3f current_pos, const Vector3f& step_vector) const = 0; protected: /** Get the Collision Map pixel at the specified position in the specified world */ int getpixel(World* const world, const Vector3f& pos) const; }; #endif /* EOF */