// $Id: sprite_node.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../math/point.hpp" #include "scene_node.hpp" class SpriteNode : public SceneNode { private: Point pos; Rect repeat; Point old_pos; Rect old_repeat; SDL_Surface* surface; bool has_changed_; public: SpriteNode(const std::string resourcename); ~SpriteNode(); bool has_changed() const; Rect get_screen_rect() const; Rect get_old_screen_rect() const; void mark(SceneGraph* graph); void set_pos(const Point& pos); Point get_pos() const; void set_left_repeat(int left); void set_right_repeat(int right); void set_top_repeat(int top); void set_bottom_repeat(int bottom); int get_left_repeat(int left) const; int get_right_repeat(int right) const; int get_top_repeat(int top) const; int get_bottom_repeat(int bottom) const; /** Draw the SDL_Surface to the screen */ void render(SceneGraph* graph); }; /* EOF */