// $Id: dummy_screen.hpp 3265 2007-09-30 16:07:08Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_DUMMY_SCREEN_HXX #define HEADER_PINGUS_DUMMY_SCREEN_HXX #include "screen/screen.hpp" class DrawingContext; /** DummyScreen without any actual functionality, just for testing */ class DummyScreen : public Screen { private: public: DummyScreen () { } virtual ~DummyScreen () {} /** Draw this screen @return true if draw was successfull, false if frameskip has taken place ('causes a skip of flip_display) */ bool draw (DrawingContext& gc) { return 0; } /** Pass a delta to the screen */ void update (const GameDelta& delta) {} private: DummyScreen (const DummyScreen&); DummyScreen& operator= (const DummyScreen&); }; #endif /* EOF */