// $Id: game_session.hpp 3265 2007-09-30 16:07:08Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_GAME_SESSION_HXX #define HEADER_PINGUS_GAME_SESSION_HXX #include #include "screen/screen.hpp" #include "pingus_level.hpp" class Client; class TrueServer; class PingusGameSessionResult; class DemoPlayer; /** You can use this class to start up a game session, which consist of a single level. */ class PingusGameSession : public Screen { private: /// The level data PingusLevel plf; bool show_result_screen; /// The server TrueServer* server; /// The client Client* client; /** Time in 1/1000 second's that was not used in the last update() */ int left_over_time; /** Number of updates */ unsigned int number_of_updates; /** Number of redraws (frameskip == number_of_updates - number_of_redraws) */ unsigned int number_of_redraws; public: PingusGameSession(const PingusLevel& arg_plf, bool arg_show_result_screen); /** Clean up */ ~PingusGameSession (); /** Get the results of the last gaming session */ PingusGameSessionResult get_result (); // Overloaded Screen functions /** Draw this screen */ bool draw(DrawingContext& gc); /** Pass a delta to the screen */ void update (const GameDelta& delta); void on_startup(); void on_shutdown(); void on_pause_press (); void on_fast_forward_press (); void on_armageddon_press (); void on_escape_press (); private: PingusGameSession (const PingusGameSession&); PingusGameSession& operator= (const PingusGameSession&); }; #endif /* EOF */