// $Id: game_session_result.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_GAME_SESSION_RESULT_HXX #define HEADER_PINGUS_GAME_SESSION_RESULT_HXX #include "pingus.hpp" /** With this class you can obtain information about the success or failure of a level, in addition you can get details like how many penguins where saved or killed, etc. */ class PingusGameSessionResult { public: PingusGameSessionResult (); PingusGameSessionResult (const PingusGameSessionResult&) { } PingusGameSessionResult& operator= (const PingusGameSessionResult&) { return *this; } /** Gives information if the level was succeeded or not @return true if the level was succeeded, otherwise false */ bool finished (); /** @return The percentage of pingus which where saved in this level */ float percentage_saved (); /** @return The percentage of time, which was used to finish this level */ float percentage_time (); }; #endif /* EOF */