// $Id: gui_manager.hpp 3142 2007-09-14 15:39:32Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_GUI_GUI_MANAGER_HXX #define HEADER_PINGUS_GUI_GUI_MANAGER_HXX #include #include "../input/event.hpp" #include "group_component.hpp" class DrawingContext; class GameDelta; namespace GUI { /** The GUIManager class holds a group of components and manages them. It dispatches the GameDelta to each individual component FIXME: We translate GameDelta into another 'language' which is then understood by the GUI, this seems unclear, not sure at which point it is best to split the GameDelta into on_primary_button_press(), etc. */ class GUIManager : public GroupComponent { private: Vector2i mouse_pos; void process_input (const GameDelta& delta); void process_pointer_event (const Input::PointerEvent& event); void process_button_event (unsigned int time_stamp, const Input::ButtonEvent& event); void process_keyboard_event (const Input::KeyboardEvent& event); public: GUIManager(); GUIManager(const Rect&); virtual ~GUIManager (); void update(const GameDelta& delta); private: GUIManager (const GUIManager&); GUIManager& operator= (const GUIManager&); }; } // namespace GUI #endif /* EOF */