// $Id: surface_button.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_GUI_SURFACE_BUTTON_HXX #define HEADER_PINGUS_GUI_SURFACE_BUTTON_HXX #include "../sprite.hpp" #include "component.hpp" class ResDescriptor; namespace GUI { /** A simple surface button, which different surfaces for pressed, released and mouse over */ class SurfaceButton : public Component { protected: int x_pos; int y_pos; Sprite button_surface; Sprite button_pressed_surface; Sprite button_mouse_over_surface; bool pressed; bool mouse_over; public: SurfaceButton (int x_pos, int y_pos, const ResDescriptor& button_surface, const ResDescriptor& button_pressed_surface, const ResDescriptor& button_mouse_over_surface); virtual ~SurfaceButton (); virtual void draw (DrawingContext& gc); virtual bool is_at (int x, int y); void on_primary_button_press (int x, int y); void on_primary_button_release (int x, int y); void on_primary_button_click (int x, int y); virtual void on_pointer_enter (); virtual void on_pointer_leave (); virtual void on_click() {} private: SurfaceButton (const SurfaceButton&); SurfaceButton& operator= (const SurfaceButton&); }; } // namespace GUI #endif /* EOF */