/* ** ClanLib SDK ** Copyright (c) 1997-2005 The ClanLib Team ** ** This software is provided 'as-is', without any express or implied ** warranty. In no event will the authors be held liable for any damages ** arising from the use of this software. ** ** Permission is granted to anyone to use this software for any purpose, ** including commercial applications, and to alter it and redistribute it ** freely, subject to the following restrictions: ** ** 1. The origin of this software must not be misrepresented; you must not ** claim that you wrote the original software. If you use this software ** in a product, an acknowledgment in the product documentation would be ** appreciated but is not required. ** 2. Altered source versions must be plainly marked as such, and must not be ** misrepresented as being the original software. ** 3. This notice may not be removed or altered from any source distribution. ** ** Note: Some of the libraries ClanLib may link to may have additional ** requirements or restrictions. ** ** File Author(s): ** ** Magnus Norddahl ** (if your name is missing here, please add it) */ #include #include #include "rect.hpp" #define cl_min(a,b) ((a < b) ? a : b) #define cl_max(a,b) ((a > b) ? a : b) Rect Rect::get_rot_bounds(const Vector2i &hotspot, float angle) const { #if 0 //Find the rotated positions of each corner Rect retVal(*this); Vector2i ul = Vector2i(retVal.left, retVal.top).rotate(hotspot, angle); Vector2i ur = Vector2i(retVal.right, retVal.top).rotate(hotspot, angle); Vector2i ll = Vector2i(retVal.left, retVal.bottom).rotate(hotspot, angle); Vector2i lr = Vector2i(retVal.right, retVal.bottom).rotate(hotspot, angle); //Use the sidemost corners as the bounds of the new rectangle retVal.left = cl_min(cl_min(ul.x, ur.x), cl_min(ll.x, lr.x)); retVal.right = cl_max(cl_max(ul.x, ur.x), cl_max(ll.x, lr.x)); retVal.top = cl_min(cl_min(ul.y, ur.y), cl_min(ll.y, lr.y)); retVal.bottom = cl_max(cl_max(ul.y, ur.y), cl_max(ll.y, lr.y)); return retVal; #endif return Rect(); } Rect Rect::get_rot_bounds(Origin origin, int x, int y, float angle) const { return get_rot_bounds( Vector2i(left, top) + calc_origin(origin, get_size()) + Vector2i(x, y), angle); } std::ostream& operator<<(std::ostream& s, const Rect& rect) { return s << "rect[" << rect.left << ", " << rect.top << ", " << rect.right << ", " << rect.bottom << "]"; } /* EOF */