// $Id: explosive_particle.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #if 0 #ifndef HEADER_PINGUS_PARTICLES_EXPLOSIVE_PARTICLE_HXX #define HEADER_PINGUS_PARTICLES_EXPLOSIVE_PARTICLE_HXX #include "../sprite.hpp" #include "particle.hpp" class ExplosiveParticle : public Particle { private: //Sprite sprite; bool alive; public: ExplosiveParticle (int x, int y, float x_a, float y_a); ~ExplosiveParticle (); /// void update(float delta); /// //void draw_offset(int ofx, int ofy, float s); /// bool is_alive(void); void detonate (); private: ExplosiveParticle (const ExplosiveParticle&); ExplosiveParticle& operator= (const ExplosiveParticle&); }; #endif /* EOF */ #endif