// $Id: rain_particle_holder.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_PARTICLES_RAIN_PARTICLE_HOLDER_HXX #define HEADER_PINGUS_PARTICLES_RAIN_PARTICLE_HOLDER_HXX #include #include "../sprite.hpp" #include "../math/vector3f.hpp" #include "../worldobj.hpp" class GraphicContext; namespace Particles { class RainParticleHolder : public WorldObj { struct RainParticle { bool alive; bool splash; bool use_rain2_surf; int splash_counter; float splash_frame; // pos.z contains a modificator for x and y pos Vector3f pos; RainParticle(int x, int y); }; private: Sprite rain1_surf; Sprite rain2_surf; Sprite rain_splash; std::vector particles; public: RainParticleHolder (); void add_particle(int x, int y); float get_z_pos () const { return 1000.0f; } /// Let the particle move void update (); /// Draw the particle with the correct zoom resize void draw (SceneContext& gc); private: RainParticleHolder (const RainParticleHolder&); RainParticleHolder& operator= (const RainParticleHolder&); }; } // namespace Particles #endif /* EOF */