// $Id: snow_particle_holder.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_PARTICLES_SNOW_PARTICLE_HOLDER_HXX #define HEADER_PINGUS_PARTICLES_SNOW_PARTICLE_HOLDER_HXX #include #include "../sprite.hpp" #include "../math/vector3f.hpp" #include "../worldobj.hpp" class SceneContext; namespace Particles { class SnowParticleHolder : public WorldObj { private: enum ParticleType { Snow1, Snow2, Snow3, Snow4, Snow5 }; struct SnowParticle { bool alive; bool colliding; ParticleType type; Vector3f pos; Vector3f velocity; SnowParticle(int x, int y, bool colliding_); }; friend struct SnowParticle; private: Sprite snow1; Sprite snow2; Sprite snow3; Sprite snow4; Sprite snow5; CollisionMask ground; std::vector particles; public: SnowParticleHolder (); void add_particle (int x, int y, bool colliding = false); float get_z_pos () const { return 1000.0f; } /// Let the particle move void update (); /// Draw the particle with the correct zoom resize void draw (SceneContext& gc); private: SnowParticleHolder (const SnowParticleHolder&); SnowParticleHolder& operator= (const SnowParticleHolder&); }; } //namespace Particles #endif /* EOF */