// $Id: pingu_action_factory.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_PINGU_ACTION_FACTORY_HXX #define HEADER_PINGUS_PINGU_ACTION_FACTORY_HXX #include #include #include "pingu.hpp" class PinguAction; class PinguActionAbstractFactory; class PinguActionFactory { private: /** This vector saves all allocated actions to delete them at a later point */ std::vector all_actions; std::map factories; static PinguActionFactory* instance_; PinguActionFactory (); ~PinguActionFactory (); void register_core_actions (); public: static PinguActionFactory* instance (); static void init(); static void deinit(); /** \a f will get deleted in destructor! */ void register_factory (Actions::ActionName id, PinguActionAbstractFactory* f); /** Delete all actions which this class has allocated. This needs to be called seperatly from the constructor, due to the used singleton pattern. [FIXME: if not called memory leak will result] */ void delete_actions (); /** Allocate the given action */ PinguAction* create (Pingu* p, Actions::ActionName id); private: PinguActionFactory (const PinguActionFactory&); PinguActionFactory& operator= (const PinguActionFactory&); }; #endif /* EOF */