// $Id: input_debug_screen.hpp 3265 2007-09-30 16:07:08Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_INPUT_DEBUG_SCREEN_HXX #define HEADER_PINGUS_INPUT_DEBUG_SCREEN_HXX #include "screen.hpp" class InputDebugScreen : public Screen { private: public: InputDebugScreen (); virtual ~InputDebugScreen (); /** Draw this screen */ bool draw (DrawingContext& gc); /** Pass a delta to the screen */ void update (const GameDelta& delta); /** Called once the screen gets activated and becomes the current screen */ void on_startup (); /** Called once the screen gets replaced or poped or shadowed by a newly pushed screen */ void on_shutdown (); }; #endif /* EOF */