// $Id: screen.hpp 3265 2007-09-30 16:07:08Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_SCREEN_HXX #define HEADER_PINGUS_SCREEN_HXX #include "SDL.h" #include "game_delta.hpp" class Size; class DrawingContext; /** A interface for screens. A screen is a Pingus 'thing' which gets complete controll over the display and input. Examples of screens are the PingusMenu or a PingusGameSession */ class Screen { private: public: Screen () { } virtual ~Screen () {} /** Draw this screen @return true if draw was successfull, false if frameskip has taken place ('causes a skip of flip_display) */ virtual bool draw(DrawingContext& gc) =0; /** Pass a delta to the screen */ virtual void update (const GameDelta& delta) =0; virtual unsigned int time_till_next_update() { return 0; } /** Called once the screen gets activated and becomes the current screen */ virtual void on_startup () {} /** Called once the screen gets replaced or poped or shadowed by a newly pushed screen */ virtual void on_shutdown () {} virtual void resize(const Size&) {} private: Screen (const Screen&); Screen& operator= (const Screen&); }; #endif /* EOF */