// $Id: server.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_SERVER_HXX #define HEADER_PINGUS_SERVER_HXX #include "server_event.hpp" #include "action_holder.hpp" #include "pingus_level.hpp" class Pingu; class World; class DemoRecorder; class GoalManager; /** A abstract server-like class */ class Server { protected: PingusLevel plf; World* world; /** Manager class for the number of available actions */ ActionHolder action_holder; GoalManager* goal_manager; DemoRecorder* demo_recorder; public: Server(const PingusLevel& arg_plf); virtual ~Server(); virtual void update(); PingusLevel get_plf () { return plf; } int get_time(); World* get_world(); ActionHolder* get_action_holder(); /** @return true if the server is finished and the game can be exited */ bool is_finished(); /** set the server into the finshed state, this is used when you press ESCAPE inside a game */ virtual void set_finished() =0; /* Event handling stuff */ void send_armageddon_event(); void send_pingu_action_event(Pingu* pingu, Actions::ActionName action); private: Server (const Server&); Server& operator= (const Server&); }; #endif /* EOF */