// $Id: slot_manager.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2002 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_SLOT_MANAGER_HXX #define HEADER_PINGUS_SLOT_MANAGER_HXX #include #include #include #include namespace Sound { struct SlotEntry { /** Name of the sound effect */ std::string name; /** Time when the last sound playback started */ unsigned int last_time; /** The data of this sound effect */ CL_SoundBuffer* buffer; /** Currently active sessinos playing the sound effect */ std::vector sessions; }; /** Manager class for sound slots, if a sound effect gets played it will be placed in a slot, if the same effect gets played again and the slot is still busy it won't get played again */ class SlotManager { private: std::map slots; public: SlotManager(); void play_sound(const std::string& name); private: SlotEntry& find_slot(const std::string& name); SlotManager (const SlotManager&); SlotManager& operator= (const SlotManager&); }; } // namespace Sound #endif /* EOF */