// $Id: sound_real.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_SOUND_REAL_HXX #define HEADER_PINGUS_SOUND_REAL_HXX #include "SDL_mixer.h" #include #include #include "sound_impl.hpp" #include "sound.hpp" namespace Sound { /** A simple wrapper class around SDL_Mixer, it will init itself automatically if a sound is played. */ class PingusSoundReal : public PingusSoundImpl { private: /** The current music file */ Mix_Music* music_sample; public: PingusSoundReal (); virtual ~PingusSoundReal (); /** Load a music file and play it immediately. @param filename The complete filename @param volume The volume to play the music with @param loop The music file should loop continuously */ virtual void real_play_music(const std::string & filename, float volume, bool loop); virtual void real_stop_music(); /** Load a sound file and play it immediately @param filename The complete filename @param volume The volume to play the sound at @param panning The panning to play the sound with */ virtual void real_play_sound(const std::string & filename, float volume, float panning); private: PingusSoundReal (const PingusSoundReal&); PingusSoundReal& operator= (const PingusSoundReal&); }; } // namespace Sound #endif /* EOF */