// $Id: true_server.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_TRUE_SERVER_HXX #define HEADER_PINGUS_TRUE_SERVER_HXX #include "pingus_level.hpp" #include "server.hpp" /** FIXME: This whole Server/Client concept is screwed and the TrueServer/Server thing even more... */ class TrueServer : public Server { private: bool fast_forward; bool pause; public: TrueServer(const PingusLevel& plf); virtual ~TrueServer(); void update(); void set_fast_forward(bool value); bool get_fast_forward(); void set_pause(bool); bool get_pause(); /** set the server into the finshed state, this is used when you press ESCAPE inside a game */ void set_finished(); private: TrueServer (const TrueServer&); TrueServer& operator= (const TrueServer&); }; #endif /* EOF */