// $Id: guillotine.cpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "../display/scene_context.hpp" #include "../pingu.hpp" #include "../pingu_holder.hpp" #include "../world.hpp" #include "../resource.hpp" #include "guillotine.hpp" namespace WorldObjs { Guillotine::Guillotine(const FileReader& reader) : sprite_kill_right (Resource::load_sprite("traps/guillotinekill/right")), sprite_kill_left (Resource::load_sprite("traps/guillotinekill/left")), sprite_idle (Resource::load_sprite("traps/guillotineidle")), killing(false) { reader.read_vector("position", pos); sprite_kill_right.set_play_loop(false); sprite_kill_left.set_play_loop(false); sprite_idle.set_play_loop(true); } void Guillotine::draw (SceneContext& gc) { if (killing) { if (direction.is_left()) gc.color().draw (sprite_kill_left, pos); else gc.color().draw (sprite_kill_right, pos); } else { gc.color().draw (sprite_idle, pos); } } float Guillotine::get_z_pos () const { return pos.z; } void Guillotine::update () { // Only have to check one sprite because they update simultaneously if (sprite_kill_left.is_finished()) killing = false; PinguHolder* holder = world->get_pingus(); for (PinguIter pingu = holder->begin (); pingu != holder->end (); ++pingu) catch_pingu(*pingu); if (killing) { // Update both sprites so they finish at the same time. sprite_kill_left.update(); sprite_kill_right.update(); // FIXME: Should be a different sound if (sprite_kill_left.get_current_frame() == 7) WorldObj::get_world()->play_sound("splash", pos); } else { sprite_idle.update(); } } void Guillotine::catch_pingu (Pingu* pingu) { if (!killing) { if (pingu->is_inside (static_cast(pos.x + 38), static_cast(pos.y + 90), static_cast(pos.x + 42), static_cast(pos.y + 98))) { killing = true; pingu->set_status(PS_DEAD); direction = pingu->direction; sprite_kill_left.restart(); sprite_kill_right.restart(); } } } } // namespace WorldObjs /* EOF */