// $Id: ice_block.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_WORLDOBJS_ICE_BLOCK_HXX #define HEADER_PINGUS_WORLDOBJS_ICE_BLOCK_HXX #include "../worldobj.hpp" namespace WorldObjsData { class IceBlockData; } namespace WorldObjs { class IceBlock : public WorldObj { private: /// The upper/left position of the iceblock's Vector3f pos; /** The number of iceblocks, only complete blocks are supported */ int width; float thickness; bool is_finished; int last_contact; Sprite block_sur; CollisionMask block_sur_cmap; public: IceBlock(const FileReader& reader); float get_z_pos () const { return pos.z; } void on_startup (); void draw (SceneContext& gc); void update (); private: IceBlock (const IceBlock&); IceBlock& operator= (const IceBlock&); }; } // namespace WorldObjs #endif /* EOF */