// $Id: snow_generator.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 2000 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_PARTICLES_SNOW_GENERATOR_HXX #define HEADER_PINGUS_PARTICLES_SNOW_GENERATOR_HXX #include "../worldobj.hpp" namespace WorldObjsData { class SnowGeneratorData; } namespace WorldObjs { class SnowGenerator : public WorldObj { private: float intensity; public: SnowGenerator(const FileReader& reader); ~SnowGenerator (); /** fill the screen with snow flocks */ void on_startup(); void draw(SceneContext&) {} void update(); float get_z_pos() const { return 1000; } private: SnowGenerator (const SnowGenerator&); SnowGenerator& operator= (const SnowGenerator&); }; } // namespace WorldObjs #endif /* EOF */