// $Id: surface_background.hpp 2986 2007-08-17 16:20:09Z grumbel $ // // Pingus - A free Lemmings clone // Copyright (C) 1999 Ingo Ruhnke // // This program is free software; you can redistribute it and/or // modify it under the terms of the GNU General Public License // as published by the Free Software Foundation; either version 2 // of the License, or (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #ifndef HEADER_PINGUS_WORLDOBJS_SURFACE_BACKGROUND_HXX #define HEADER_PINGUS_WORLDOBJS_SURFACE_BACKGROUND_HXX #include "../res_descriptor.hpp" #include "../worldobj.hpp" namespace WorldObjsData { class SurfaceBackgroundData; } namespace WorldObjs { class SurfaceBackground : public WorldObj { private: float para_x; float para_y; /** Position of the background, only the z_pos is really used. */ Vector3f pos; /** The amount of pixel the background is scrolled each frame in x direction. */ float scroll_x; /** The amount of pixel the background is scrolled each frame in x direction. */ float scroll_y; /** fill_rect() components An fill_rect() can be drawn over the background, the following for components are passed to the fill_rect() call. */ Color color; /** Stretch the background to the full screen size in x direction */ bool stretch_x; /** Stretch the background to the full screen size in x direction */ bool stretch_y; /** If streched in x or y direction keep the aspect ratio */ bool keep_aspect; /** Background image */ Sprite bg_surface; /** The horizontal scrolling speed in pixels per tick */ float scroll_ox; /** The vertical scrolling speed in pixels per tick */ float scroll_oy; public: SurfaceBackground(const FileReader& reader); float get_z_pos () const; void update (); void draw (SceneContext& gc); private: SurfaceBackground (const SurfaceBackground&); SurfaceBackground& operator= (const SurfaceBackground&); }; } // namespace WorldObjs #endif /* EOF */